Searched refs:particleShape (Results 1 – 1 of 1) sorted by relevance
269 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape() local270 NW_NULL_ASSERT(particleShape); in RenderParticleShape()272 NW_ASSERT(particleShape->GetResParticleShape().ptr() == resource.ptr()); in RenderParticleShape()276 particleShape->FlushBuffer(); in RenderParticleShape()279 int bufferSide = particleShape->GetBufferSide(); in RenderParticleShape()280 …internal::NWUseCmdlist(particleShape->m_CommandCache[bufferSide], particleShape->m_CommandCacheSiz… in RenderParticleShape()451 u32 streamOffset = particleShape->GetPrimitiveStreamOffset(PARTICLE_BUFFER_FRONT); in RenderParticleShape()468 for (int index = 0; index < particleShape->GetVertexAttributesCount(); ++index) in RenderParticleShape()470 int format = particleShape->GetVertexAttributeFormatType(index); in RenderParticleShape()476 if (particleShape->IsVertexStream(index)) in RenderParticleShape()[all …]