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Searched refs:particleSetCount (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h99 particleSetCount(0) in Description()
102 uint particleSetCount; member
384 m_MaximumParticleSet(description.particleSetCount), in ParticleModel()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleModel.cpp256 size += sizeof(ParticleSet*) * description.particleSetCount; in GetMemorySizeForInitialize()
257 size += sizeof(ParticleShape*) * description.particleSetCount; in GetMemorySizeForInitialize()
Dgfx_SceneBuilder.cpp234 description.particleSetCount = resNode.GetParticleSetsCount() + in BuildSceneObject()