| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleModel.h | 52 void operator()(const ParticleSet* particleSet); 66 void operator()(ParticleSet* particleSet); 80 void operator()(ParticleSet* particleSet); 199 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() local 201 function(particleSet); in ForeachParticleSet() 215 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() local 217 function(particleSet); in ForeachConstParticleSet()
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| D | gfx_SceneTraverser.h | 83 virtual void VisitParticleSet(ParticleSet* particleSet);
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| D | gfx_ParticleEmitter.h | 241 void SetParticleSet(ParticleSet* particleSet) in SetParticleSet() argument 243 this->m_ParticleSet = particleSet; in SetParticleSet()
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| D | gfx_ISceneVisitor.h | 132 virtual void VisitParticleSet(ParticleSet* particleSet) = 0;
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| D | gfx_SceneContext.h | 1005 void PushParticleSet(ParticleSet* particleSet) in PushParticleSet() argument 1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet() 1017 bool TryPushParticleSet(ParticleSet* particleSet) in TryPushParticleSet() argument 1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet()
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| D | gfx_ParticleShape.h | 392 void CreateCommandCache(ParticleSet* particleSet);
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneTraverser.cpp | 188 void SceneTraverser::VisitParticleSet(ParticleSet* particleSet) in VisitParticleSet() argument 190 particleSet->CopyTraversalResults(particleSet->GetParent()); in VisitParticleSet() 193 this->m_SceneContext->PushSceneNode(particleSet); in VisitParticleSet() 194 this->m_SceneContext->PushParticleSet(particleSet); in VisitParticleSet()
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| D | gfx_MeshRenderer.cpp | 123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() local 125 particleSet->BeginDraw(); in RenderMesh() 127 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderMesh() 265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape() local 267 const ResParticleSet& resParticleSet = particleSet->GetResParticleSet(); in RenderParticleShape() 313 if (particleSet->GetResParticleSet().GetIsForceWorld()) in RenderParticleShape() 429 NW_ASSERT(!internal::isIllegal(particleSet->GetScaleOffset())); in RenderParticleShape() 432 (f32*)&particleSet->GetScaleOffset()); in RenderParticleShape() 435 NW_ASSERT(!internal::isIllegal(particleSet->GetRotateOffset())); in RenderParticleShape() 438 (f32*)&particleSet->GetRotateOffset()); in RenderParticleShape() [all …]
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| D | gfx_ParticleModel.cpp | 38 ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) in operator ()() argument 40 if (particleSet->GetParticleCollection()->GetCount() > 0) in operator ()() 48 ParticleSetsResetDebugHint::operator()(ParticleSet* particleSet) in operator ()() argument 50 particleSet->ResetDebugHint(); in operator ()() 55 ParticleSetsClear::operator()(ParticleSet* particleSet) in operator ()() argument 57 particleSet->ClearParticleCollection(); in operator ()()
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| D | gfx_ParticleSceneUpdater.cpp | 130 ParticleSet* particleSet = *i++; in UpdateNode() local 131 particleSet->UpdateParticles(particleContext, enableSwapBuffer); in UpdateNode()
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| D | gfx_ParticleUtil.cpp | 83 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject() local 84 NW_NULL_ASSERT(particleSet); in SetupParticleObject() 86 particleSet->Srand(particleContext->GetRandom()); in SetupParticleObject() 122 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject() local 123 NW_NULL_ASSERT(particleSet); in ResolveParticleObject() 126 particleSet->GetUpdaters(); in ResolveParticleObject() 164 ParticleSet* particleSet = in ResolveParticleObject() local 167 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
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| D | gfx_ParticleShape.cpp | 43 ParticleSet* particleSet, in SetupParticleVertexAttributeCommand() argument 46 ParticleCollection* collection = particleSet->GetParticleCollection(); in SetupParticleVertexAttributeCommand() 343 ParticleSet* particleSet in CreateCommandCache() argument 350 particleSet, in CreateCommandCache() 358 particleSet->GetResParticleSet()); in CreateCommandCache()
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| D | gfx_ParticleSet.cpp | 2732 ParticleSet* particleSet = reinterpret_cast<ParticleSet*>(work); in ParticleChildUpdater() local 2733 if (particleSet != NULL && resForm.IsValid()) in ParticleChildUpdater() 2764 ParticleCollection* targetCollection = particleSet->GetParticleCollection(); in ParticleChildUpdater() 2765 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater() 2775 if (particleSet->WorldMatrix() != modelMtx) in ParticleChildUpdater() 2778 nw::math::MTX34Mult(&transformMatrix, particleSet->InverseWorldMatrix(), modelMtx); in ParticleChildUpdater() 2814 emissionCount = particleSet->AddParticles(emissionCount); in ParticleChildUpdater() 2891 ParticleModel* model = static_cast<ParticleModel*>(particleSet->GetParent()); in ParticleChildUpdater() 2895 … particleSet->InitializeParticles(targetStartIndex, emissionCount, targetIncrIndex, targetTime); in ParticleChildUpdater() 2900 … bool isInheritParentVelocity = particleSet->GetResParticleSet().GetIsInheritParentVelocity(); in ParticleChildUpdater() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResParticleModel.cpp | 48 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup() local 49 particleSet.Setup(); in Setup()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Particle.h | 286 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize() local 287 particleNum += particleSet->GetParticleCollection()->GetCount(); in GetParticleSize() 358 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset() local 359 … particleSet->SetScaleOffset(nw::math::VEC3(particleOffset, particleOffset, particleOffset)); in SetParticleScaleOffset() 379 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); variable 380 … particleSet->SetScaleOffset(nw::math::VEC3(particleOffsetX, particleOffsetY, particleOffsetZ)); 475 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet() local 476 const char* particleSetName = particleSet->GetResParticleSet().GetName(); in GetParticleSet() 480 return particleSet; in GetParticleSet()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 212 nw::gfx::ParticleSet* particleSet, in UserUpdater() argument 219 NW_UNUSED_VARIABLE(particleSet); in UserUpdater() 224 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater() 262 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater() 310 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater() local 313 particleSet->GetUpdaters(); in SetUserUpdater()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene() local 378 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()
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