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Searched refs:particleSet (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleModel.h52 void operator()(const ParticleSet* particleSet);
66 void operator()(ParticleSet* particleSet);
80 void operator()(ParticleSet* particleSet);
199 ParticleSet* particleSet = this->GetParticleSets(i); in ForeachParticleSet() local
201 function(particleSet); in ForeachParticleSet()
215 const ParticleSet* particleSet = this->GetParticleSets(i); in ForeachConstParticleSet() local
217 function(particleSet); in ForeachConstParticleSet()
Dgfx_SceneTraverser.h83 virtual void VisitParticleSet(ParticleSet* particleSet);
Dgfx_ParticleEmitter.h241 void SetParticleSet(ParticleSet* particleSet) in SetParticleSet() argument
243 this->m_ParticleSet = particleSet; in SetParticleSet()
Dgfx_ISceneVisitor.h132 virtual void VisitParticleSet(ParticleSet* particleSet) = 0;
Dgfx_SceneContext.h1005 void PushParticleSet(ParticleSet* particleSet) in PushParticleSet() argument
1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()
1017 bool TryPushParticleSet(ParticleSet* particleSet) in TryPushParticleSet() argument
1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet()
Dgfx_ParticleShape.h392 void CreateCommandCache(ParticleSet* particleSet);
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneTraverser.cpp188 void SceneTraverser::VisitParticleSet(ParticleSet* particleSet) in VisitParticleSet() argument
190 particleSet->CopyTraversalResults(particleSet->GetParent()); in VisitParticleSet()
193 this->m_SceneContext->PushSceneNode(particleSet); in VisitParticleSet()
194 this->m_SceneContext->PushParticleSet(particleSet); in VisitParticleSet()
Dgfx_MeshRenderer.cpp123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() local
125 particleSet->BeginDraw(); in RenderMesh()
127 if (particleSet->GetParticleCollection()->GetCount() == 0) in RenderMesh()
265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape() local
267 const ResParticleSet& resParticleSet = particleSet->GetResParticleSet(); in RenderParticleShape()
313 if (particleSet->GetResParticleSet().GetIsForceWorld()) in RenderParticleShape()
429 NW_ASSERT(!internal::isIllegal(particleSet->GetScaleOffset())); in RenderParticleShape()
432 (f32*)&particleSet->GetScaleOffset()); in RenderParticleShape()
435 NW_ASSERT(!internal::isIllegal(particleSet->GetRotateOffset())); in RenderParticleShape()
438 (f32*)&particleSet->GetRotateOffset()); in RenderParticleShape()
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Dgfx_ParticleModel.cpp38 ParticleSetsAreEmpty::operator()(const ParticleSet* particleSet) in operator ()() argument
40 if (particleSet->GetParticleCollection()->GetCount() > 0) in operator ()()
48 ParticleSetsResetDebugHint::operator()(ParticleSet* particleSet) in operator ()() argument
50 particleSet->ResetDebugHint(); in operator ()()
55 ParticleSetsClear::operator()(ParticleSet* particleSet) in operator ()() argument
57 particleSet->ClearParticleCollection(); in operator ()()
Dgfx_ParticleSceneUpdater.cpp130 ParticleSet* particleSet = *i++; in UpdateNode() local
131 particleSet->UpdateParticles(particleContext, enableSwapBuffer); in UpdateNode()
Dgfx_ParticleUtil.cpp83 ParticleSet* particleSet = model->GetParticleSets(i); in SetupParticleObject() local
84 NW_NULL_ASSERT(particleSet); in SetupParticleObject()
86 particleSet->Srand(particleContext->GetRandom()); in SetupParticleObject()
122 ParticleSet* particleSet = model->GetParticleSets(i); in ResolveParticleObject() local
123 NW_NULL_ASSERT(particleSet); in ResolveParticleObject()
126 particleSet->GetUpdaters(); in ResolveParticleObject()
164 ParticleSet* particleSet = in ResolveParticleObject() local
167 emitter->SetParticleSet(particleSet); in ResolveParticleObject()
Dgfx_ParticleShape.cpp43 ParticleSet* particleSet, in SetupParticleVertexAttributeCommand() argument
46 ParticleCollection* collection = particleSet->GetParticleCollection(); in SetupParticleVertexAttributeCommand()
343 ParticleSet* particleSet in CreateCommandCache() argument
350 particleSet, in CreateCommandCache()
358 particleSet->GetResParticleSet()); in CreateCommandCache()
Dgfx_ParticleSet.cpp2732 ParticleSet* particleSet = reinterpret_cast<ParticleSet*>(work); in ParticleChildUpdater() local
2733 if (particleSet != NULL && resForm.IsValid()) in ParticleChildUpdater()
2764 ParticleCollection* targetCollection = particleSet->GetParticleCollection(); in ParticleChildUpdater()
2765 bool targetIsAscendingOrder = particleSet->IsAscendingOrder(); in ParticleChildUpdater()
2775 if (particleSet->WorldMatrix() != modelMtx) in ParticleChildUpdater()
2778 nw::math::MTX34Mult(&transformMatrix, particleSet->InverseWorldMatrix(), modelMtx); in ParticleChildUpdater()
2814 emissionCount = particleSet->AddParticles(emissionCount); in ParticleChildUpdater()
2891 ParticleModel* model = static_cast<ParticleModel*>(particleSet->GetParent()); in ParticleChildUpdater()
2895particleSet->InitializeParticles(targetStartIndex, emissionCount, targetIncrIndex, targetTime); in ParticleChildUpdater()
2900 … bool isInheritParentVelocity = particleSet->GetResParticleSet().GetIsInheritParentVelocity(); in ParticleChildUpdater()
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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResParticleModel.cpp48 ResParticleSet particleSet = this->GetParticleSets( s32(i) ); in Setup() local
49 particleSet.Setup(); in Setup()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h286 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSize() local
287 particleNum += particleSet->GetParticleCollection()->GetCount(); in GetParticleSize()
358 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in SetParticleScaleOffset() local
359particleSet->SetScaleOffset(nw::math::VEC3(particleOffset, particleOffset, particleOffset)); in SetParticleScaleOffset()
379 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); variable
380particleSet->SetScaleOffset(nw::math::VEC3(particleOffsetX, particleOffsetY, particleOffsetZ));
475 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(j); in GetParticleSet() local
476 const char* particleSetName = particleSet->GetResParticleSet().GetName(); in GetParticleSet()
480 return particleSet; in GetParticleSet()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp212 nw::gfx::ParticleSet* particleSet, in UserUpdater() argument
219 NW_UNUSED_VARIABLE(particleSet); in UserUpdater()
224 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UserUpdater()
262 const bool isAscendingOrder = particleSet->IsAscendingOrder(); in UserUpdater()
310 nw::gfx::ParticleSet* particleSet = model->GetParticleSets(i); in SetUserUpdater() local
313 particleSet->GetUpdaters(); in SetUserUpdater()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp377 nw::gfx::ParticleSet* particleSet = s_ParticleModel->GetParticleSets(0); in UpdateScene() local
378 nw::gfx::ParticleCollection* collection = particleSet->GetParticleCollection(); in UpdateScene()