Searched refs:particleNode (Results 1 – 1 of 1) sorted by relevance
377 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo() local378 if (particleNode != NULL) in UpdateParticleApplicationDemo()383 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()386 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()395 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo() local396 if (particleNode && particleNode->IsDone()) in UpdateParticleApplicationDemo()398 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()399 s_ParticleEffect->ReleaseInstance(particleNode); in UpdateParticleApplicationDemo()430 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo() local431 if (!particleNode) in ReportParticleApplicationDemo()[all …]