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/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp377 nw::demo::ParticleNode* particleNode = s_ParticleEffect->LeaseInstance(); in UpdateParticleApplicationDemo() local
378 if (particleNode != NULL) in UpdateParticleApplicationDemo()
383 particleNode->SetTranslate(fposx, -fposy, 0); in UpdateParticleApplicationDemo()
386 s_SceneRoot->AttachChild(particleNode); in UpdateParticleApplicationDemo()
395 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in UpdateParticleApplicationDemo() local
396 if (particleNode && particleNode->IsDone()) in UpdateParticleApplicationDemo()
398 s_SceneRoot->DetachChild(particleNode); in UpdateParticleApplicationDemo()
399 s_ParticleEffect->ReleaseInstance(particleNode); in UpdateParticleApplicationDemo()
430 nw::demo::ParticleNode* particleNode = s_ParticleEffect->GetActiveEffect(i); in ReportParticleApplicationDemo() local
431 if (!particleNode) in ReportParticleApplicationDemo()
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