Searched refs:particleModel (Results 1 – 9 of 9) sorted by relevance
120 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh() local121 NW_NULL_ASSERT(particleModel); in RenderMesh()123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh()262 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape() local263 NW_NULL_ASSERT(particleModel); in RenderParticleShape()265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()269 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()
38 ParticleModel* particleModel = ut::DynamicCast<ParticleModel*>(*i); in FindParticleSet() local39 if (!particleModel) { continue; } in FindParticleSet()41 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()43 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()
48 void SmParticle::AddParticleModel( nw::gfx::ParticleModel* particleModel ) in AddParticleModel() argument50 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
85 virtual void VisitParticleModel(ParticleModel* particleModel);
144 virtual void VisitParticleModel(ParticleModel* particleModel) = 0;
1133 void PushParticleModel(ParticleModel* particleModel) in PushParticleModel() argument1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()1145 bool TryPushParticleModel(ParticleModel* particleModel) in TryPushParticleModel() argument1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
49 void AddParticleModel( nw::gfx::ParticleModel* particleModel );
677 nw::gfx::ParticleModel* particleModel = in ResetParticle() local680 particleModel->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()681 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
365 nw::gfx::ParticleModel* particleModel = in BuildResources() local367 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()369 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()