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Searched refs:particleModel (Results 1 – 9 of 9) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp120 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderMesh() local
121 NW_NULL_ASSERT(particleModel); in RenderMesh()
123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh()
262 ParticleModel* particleModel = static_cast<ParticleModel*>(model); in RenderParticleShape() local
263 NW_NULL_ASSERT(particleModel); in RenderParticleShape()
265 ParticleSet* particleSet = particleModel->GetParticleSets(shapeIndex); in RenderParticleShape()
269 ParticleShape* particleShape = particleModel->GetParticleShapes(shapeIndex); in RenderParticleShape()
Dgfx_ParticleUtil.cpp38 ParticleModel* particleModel = ut::DynamicCast<ParticleModel*>(*i); in FindParticleSet() local
39 if (!particleModel) { continue; } in FindParticleSet()
41 for (int j = 0; j < (int)particleModel->GetParticleSetsCount(); ++j) in FindParticleSet()
43 ParticleSet* itParticleSet = particleModel->GetParticleSets(j); in FindParticleSet()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmParticle.cpp48 void SmParticle::AddParticleModel( nw::gfx::ParticleModel* particleModel ) in AddParticleModel() argument
50 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneTraverser.h85 virtual void VisitParticleModel(ParticleModel* particleModel);
Dgfx_ISceneVisitor.h144 virtual void VisitParticleModel(ParticleModel* particleModel) = 0;
Dgfx_SceneContext.h1133 void PushParticleModel(ParticleModel* particleModel) in PushParticleModel() argument
1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()
1145 bool TryPushParticleModel(ParticleModel* particleModel) in TryPushParticleModel() argument
1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmParticle.h49 void AddParticleModel( nw::gfx::ParticleModel* particleModel );
/NW4C-2.0.3/include/nw/demo/
Ddemo_Particle.h677 nw::gfx::ParticleModel* particleModel = in ResetParticle() local
680 particleModel->ForeachParticleSet(nw::gfx::ParticleSetsClear()); in ResetParticle()
681 particleModel->ParticleAnimFrameController().SetFrame(0); in ResetParticle()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp365 nw::gfx::ParticleModel* particleModel = in BuildResources() local
367 for (int i = 0; i < particleModel->GetParticleSetsCount(); ++i) in BuildResources()
369 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()