Searched refs:particleLayerId (Results 1 – 4 of 4) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneUpdateHelper.h | 67 u8 particleLayerId, in SubmitViewFunctor() argument 74 m_ParticleLayerId(particleLayerId), in SubmitViewFunctor() 171 u8 particleLayerId, in SubmitView() argument 201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_ISceneUpdater.h | 134 u8 particleLayerId, 154 u8 particleLayerId,
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| D | gfx_SceneUpdater.h | 198 u8 particleLayerId, 218 u8 particleLayerId,
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 116 u8 particleLayerId, in SubmitView() argument 128 particleLayerId, in SubmitView() 141 u8 particleLayerId, in SubmitView() argument 152 particleLayerId, in SubmitView()
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