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Searched refs:particleLayerId (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneUpdateHelper.h67 u8 particleLayerId, in SubmitViewFunctor() argument
74 m_ParticleLayerId(particleLayerId), in SubmitViewFunctor()
171 u8 particleLayerId, in SubmitView() argument
201 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
210 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
234 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
243 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_ISceneUpdater.h134 u8 particleLayerId,
154 u8 particleLayerId,
Dgfx_SceneUpdater.h198 u8 particleLayerId,
218 u8 particleLayerId,
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp116 u8 particleLayerId, in SubmitView() argument
128 particleLayerId, in SubmitView()
141 u8 particleLayerId, in SubmitView() argument
152 particleLayerId, in SubmitView()