Searched refs:particleEmitterNum (Results 1 – 2 of 2) sorted by relevance
297 ParticleEffect::CreateMultiEmitterParticleHandle(u32 particleEmitterNum) in CreateMultiEmitterParticleHandle() argument299 NW_ASSERT( particleEmitterNum != 0 ); in CreateMultiEmitterParticleHandle()304 .MaxChildren(this->m_ResModels.Size() + particleEmitterNum) in CreateMultiEmitterParticleHandle()326 for (u32 i = 0; i < particleEmitterNum; ++i) in CreateMultiEmitterParticleHandle()
602 ParticleHandle* CreateMultiEmitterParticleHandle(u32 particleEmitterNum);