Searched refs:parentBoneIndex (Results 1 – 1 of 1) sorted by relevance
91 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local95 if (parentBoneIndex == -1) in UpdateWorld()110 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()111 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()136 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local140 if (parentBoneIndex == -1) in UpdateWorld()155 parentLocalTransform = pose.GetTransform(parentBoneIndex); in UpdateWorld()156 parentWorldTransform = worldPose.GetTransform(parentBoneIndex); in UpdateWorld()180 int parentBoneIndex = bone.GetParentBoneIndex(); in UpdateWorld() local184 if (parentBoneIndex == -1) in UpdateWorld()[all …]