Searched refs:parameterMemory (Results 1 – 1 of 1) sorted by relevance
396 …void* parameterMemory = allocator->Alloc(sizeof(ResShaderParameterData) + sizeof(f32) * (parameter… in CopyResMaterial() local397 if (parameterMemory == NULL) in CopyResMaterial()403 … ResShaderParameterData* shaderParameter = static_cast<ResShaderParameterData*>(parameterMemory); in CopyResMaterial()