Searched refs:pStringBuffer (Results 1 – 2 of 2) sorted by relevance
1483 DispStringBuffer* __restrict pStringBuffer = pCharWriter->GetDispStringBuffer(); in BuildTextCommand() local1484 pStringBuffer->commandBufferSize = 0; in BuildTextCommand()1485 pStringBuffer->textColorCommandOffset = 0; in BuildTextCommand()1486 pStringBuffer->generatedCommand = true; // コマンドを生成済みにします。 in BuildTextCommand()1488 const u16 charCount = math::Min(pStringBuffer->charCount, pStringBuffer->GetDrawCharCount()); in BuildTextCommand()1502 NW_FONT_ADD_COMMANDS(pStringBuffer, TextInitCommands, sizeof(TextInitCommands)); in BuildTextCommand()1517 u8 *const drawFlags = pStringBuffer->drawFlags; in BuildTextCommand()1533 internal::CharAttribute* __restrict charAttrs = pStringBuffer->GetCharAttrs(); in BuildTextCommand()1552 UniformAndDrawText(pStringBuffer); in BuildTextCommand()1580 NW_FONT_ADD_COMMANDS(pStringBuffer, commands, commandSize); in BuildTextCommand()[all …]
788 font::DispStringBuffer* __restrict pStringBuffer = pTextBox->GetDispStringBuffer(); in SetUpTextBox() local791 if (pStringBuffer->IsCommandEmpty()) in SetUpTextBox()811 writer.SetDispStringBuffer(pStringBuffer); in SetUpTextBox()