Searched refs:pSound (Results 1 – 4 of 4) sorted by relevance
217 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList() argument220 m_SoundList.Erase( pSound ); in RemoveSoundList()221 pSound->DetachSoundPlayer( this ); in RemoveSoundList()233 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList() argument238 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()241 m_PriorityList.Insert( itr, pSound ); in InsertPriorityList()253 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList() argument255 m_PriorityList.Erase( pSound ); in RemovePriorityList()267 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList() argument269 RemovePriorityList( pSound ); in detail_SortPriorityList()[all …]
52 void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) in detail_AttachSoundAsTempHandle() argument54 NW_NULL_ASSERT( pSound ); in detail_AttachSoundAsTempHandle()56 m_pSound = pSound; in detail_AttachSoundAsTempHandle()
412 bool detail_AppendSound( internal::BasicSound* pSound );414 void detail_RemoveSound( internal::BasicSound* pSound );420 void detail_SortPriorityList( internal::BasicSound* pSound );429 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );431 void detail_FreePlayerHeap( internal::BasicSound* pSound );438 void InsertPriorityList( internal::BasicSound* pSound );439 void RemovePriorityList( internal::BasicSound* pSound );440 void RemoveSoundList( internal::BasicSound* pSound );
779 void detail_AttachSoundAsTempHandle( internal::StreamSound* pSound );