Home
last modified time | relevance | path

Searched refs:pSound (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundPlayer.cpp217 void SoundPlayer::RemoveSoundList( internal::BasicSound* pSound ) in RemoveSoundList() argument
220 m_SoundList.Erase( pSound ); in RemoveSoundList()
221 pSound->DetachSoundPlayer( this ); in RemoveSoundList()
233 void SoundPlayer::InsertPriorityList( internal::BasicSound* pSound ) in InsertPriorityList() argument
238 if ( pSound->CalcCurrentPlayerPriority() < itr->CalcCurrentPlayerPriority() ) break; in InsertPriorityList()
241 m_PriorityList.Insert( itr, pSound ); in InsertPriorityList()
253 void SoundPlayer::RemovePriorityList( internal::BasicSound* pSound ) in RemovePriorityList() argument
255 m_PriorityList.Erase( pSound ); in RemovePriorityList()
267 void SoundPlayer::detail_SortPriorityList( internal::BasicSound* pSound ) in detail_SortPriorityList() argument
269 RemovePriorityList( pSound ); in detail_SortPriorityList()
[all …]
Dsnd_StreamSoundHandle.cpp52 void StreamSoundHandle::detail_AttachSoundAsTempHandle( internal::StreamSound* pSound ) in detail_AttachSoundAsTempHandle() argument
54 NW_NULL_ASSERT( pSound ); in detail_AttachSoundAsTempHandle()
56 m_pSound = pSound; in detail_AttachSoundAsTempHandle()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundPlayer.h412 bool detail_AppendSound( internal::BasicSound* pSound );
414 void detail_RemoveSound( internal::BasicSound* pSound );
420 void detail_SortPriorityList( internal::BasicSound* pSound );
429 internal::PlayerHeap* detail_AllocPlayerHeap( internal::BasicSound* pSound );
431 void detail_FreePlayerHeap( internal::BasicSound* pSound );
438 void InsertPriorityList( internal::BasicSound* pSound );
439 void RemovePriorityList( internal::BasicSound* pSound );
440 void RemoveSoundList( internal::BasicSound* pSound );
Dsnd_StreamSoundHandle.h779 void detail_AttachSoundAsTempHandle( internal::StreamSound* pSound );