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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmModel.cpp424 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain() local
425 NW_NULL_ASSERT(pSkeleton); in updateConstrain()
427 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain()