Searched refs:pSkeleton (Results 1 – 1 of 1) sorted by relevance
424 nw::gfx::Skeleton* pSkeleton = pParentSkeletalModel->GetSkeleton(); in updateConstrain() local425 NW_NULL_ASSERT(pSkeleton); in updateConstrain()427 nw::gfx::Skeleton::TransformPose& transformPose = pSkeleton->WorldTransformPose(); in updateConstrain()