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Searched refs:pResAcsr (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Layout.cpp187 ResourceAccessor* pResAcsr in Build() argument
201 resBlockSet.pResAccessor = pResAcsr; in Build()
331 ResourceAccessor* pResAcsr in CreateAnimTransform() argument
334 return CreateAnimTransform(AnimResource(animResBuf), pResAcsr); in CreateAnimTransform()
340 ResourceAccessor* pResAcsr in CreateAnimTransform() argument
352 pAnimTrans->SetResource(pAnimBlock, pResAcsr); in CreateAnimTransform()
385 ResourceAccessor* pResAcsr in BindAnimationAuto() argument
416 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()
439 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()
508 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Layout.h246 ResourceAccessor* pResAcsr);
347 ResourceAccessor* pResAcsr);
371 ResourceAccessor* pResAcsr);
449 ResourceAccessor* pResAcsr);