Searched refs:pResAcsr (Results 1 – 2 of 2) sorted by relevance
187 ResourceAccessor* pResAcsr in Build() argument201 resBlockSet.pResAccessor = pResAcsr; in Build()331 ResourceAccessor* pResAcsr in CreateAnimTransform() argument334 return CreateAnimTransform(AnimResource(animResBuf), pResAcsr); in CreateAnimTransform()340 ResourceAccessor* pResAcsr in CreateAnimTransform() argument352 pAnimTrans->SetResource(pAnimBlock, pResAcsr); in CreateAnimTransform()385 ResourceAccessor* pResAcsr in BindAnimationAuto() argument416 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()439 pAnimTrans->SetResource(animRes.GetResourceBlock(), pResAcsr, animNum); in BindAnimationAuto()508 animPaneTree.Bind(this, it->target, pResAcsr); in BindAnimationAuto()
246 ResourceAccessor* pResAcsr);347 ResourceAccessor* pResAcsr);371 ResourceAccessor* pResAcsr);449 ResourceAccessor* pResAcsr);