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Searched refs:pHeap (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/sources/libraries/snd/
Dsnd_SoundPlayer.cpp434 void SoundPlayer::detail_AppendPlayerHeap( internal::PlayerHeap* pHeap ) in detail_AppendPlayerHeap() argument
436 NW_NULL_ASSERT( pHeap ); in detail_AppendPlayerHeap()
438 pHeap->AttachSoundPlayer( this ); in detail_AppendPlayerHeap()
439 m_PlayerHeapList.PushBack( pHeap ); in detail_AppendPlayerHeap()
451 void SoundPlayer::detail_RemovePlayerHeap( internal::PlayerHeap* pHeap ) in detail_RemovePlayerHeap() argument
453 m_PlayerHeapList.Erase( pHeap ); in detail_RemovePlayerHeap()
498 internal::PlayerHeap* pHeap = pSound->GetPlayerHeap(); in detail_FreePlayerHeap() local
499 if ( pHeap == NULL ) return; in detail_FreePlayerHeap()
502 pHeap->DetachSound( pSound ); in detail_FreePlayerHeap()
503 pSound->DetachPlayerHeap( pHeap ); in detail_FreePlayerHeap()
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Dsnd_BasicSound.cpp645 void BasicSound::AttachPlayerHeap( PlayerHeap* pHeap ) in AttachPlayerHeap() argument
647 NW_NULL_ASSERT( pHeap ); in AttachPlayerHeap()
650 m_pPlayerHeap = pHeap; in AttachPlayerHeap()
662 void BasicSound::DetachPlayerHeap( PlayerHeap* pHeap ) in DetachPlayerHeap() argument
664 NW_NULL_ASSERT( pHeap ); in DetachPlayerHeap()
665 NW_ASSERT( pHeap == m_pPlayerHeap ); in DetachPlayerHeap()
666 (void)pHeap; in DetachPlayerHeap()
/NW4C-2.0.3/sources/libraries/ut/
Dut_FrameHeap.cpp63 FrameHeap* pHeap = new( startAddress ) FrameHeap; in Create() local
65 pHeap->Initialize( in Create()
67 AddOffsetToPtr( pHeap, sizeof(FrameHeap) ), // heapStart in Create()
71 pHeap->mHeadAllocator = pHeap->GetHeapStart(); in Create()
72 pHeap->mTailAllocator = pHeap->GetHeapEnd(); in Create()
73 pHeap->mpState = NULL; in Create()
75 return pHeap; in Create()
Dut_HeapBase.cpp90 while ( NULL != ( pHeapBase = pHeap->GetNext() ) ) in DumpHeapList()
93 OS_Printf("[%d] -> %p %08X\n", count, pHeap, pHeap->signature ); in DumpHeapList()
/NW4C-2.0.3/include/nw/snd/
Dsnd_SoundPlayer.h424 void detail_AppendPlayerHeap( internal::PlayerHeap* pHeap );
426 void detail_RemovePlayerHeap( internal::PlayerHeap* pHeap );
Dsnd_BasicSound.h358 void AttachPlayerHeap( PlayerHeap* pHeap );
359 void DetachPlayerHeap( PlayerHeap* pHeap );