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Searched refs:pAddNode (Results 1 – 1 of 1) sorted by relevance

/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp212 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateModel() local
218 sceneNodeArray.push_back( pAddNode ); in CreateModel()
225 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()
226 pModel->SetSceneNode( parentModel->GetSceneNode(), pAddNode ); in CreateModel()
231 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()
232 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()
236 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel()
237 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel()
366 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateParticle() local
373 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()
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