Searched refs:pAddNode (Results 1 – 1 of 1) sorted by relevance
212 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateModel() local218 sceneNodeArray.push_back( pAddNode ); in CreateModel()225 parentModel->GetSceneNode()->AttachChild( pAddNode ); in CreateModel()226 pModel->SetSceneNode( parentModel->GetSceneNode(), pAddNode ); in CreateModel()231 m_SceneRoot->AttachChild( pAddNode ); in CreateModel()232 pModel->SetSceneNode( m_SceneRoot, pAddNode ); in CreateModel()236 nw::gfx::Model* pGfxModel = nw::ut::DynamicCast<nw::gfx::Model*>(pAddNode); in CreateModel()237 nw::gfx::SkeletalModel* pSkelModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(pAddNode); in CreateModel()366 nw::gfx::SceneNode* pAddNode = nw::demo::Utility::CreateSceneNode( in CreateParticle() local373 … nw::gfx::ParticleModel* pParticleModel = nw::ut::DynamicCast<nw::gfx::ParticleModel*>(pAddNode); in CreateParticle()[all …]