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Searched refs:owner (Results 1 – 8 of 8) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResMesh.cpp141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument
149 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()
150 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleMaterialActivator.cpp73 const Model* owner = material->GetOwnerModel(); in Activate() local
74 NW_NULL_ASSERT(owner); in Activate()
Dgfx_DirectMaterialActivator.cpp56 const Model* owner = material->GetOwnerModel(); in Activate() local
57 NW_NULL_ASSERT(owner); in Activate()
Dgfx_SimpleMaterialActivator.cpp75 const Model* owner = material->GetOwnerModel(); in Activate() local
76 NW_NULL_ASSERT(owner); in Activate()
Dgfx_MaterialActivator.cpp56 const Model* owner = material->GetOwnerModel(); in Activate() local
57 NW_NULL_ASSERT(owner); in Activate()
Dgfx_RenderContext.cpp492 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment() local
493 NW_NULL_ASSERT(owner); in ActivateSceneEnvironment()
Dgfx_Material.cpp49 Model* owner) in Material() argument
53 m_Owner(owner), in Material()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResMesh.h174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);