Searched refs:owner (Results 1 – 8 of 8) sorted by relevance
141 ResMesh::Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile) in Setup() argument149 ResShape shape = owner.GetShapes(this->GetShapeIndex()); in Setup()150 ResMaterial material = owner.GetMaterials(this->GetMaterialIndex()); in Setup()
73 const Model* owner = material->GetOwnerModel(); in Activate() local74 NW_NULL_ASSERT(owner); in Activate()
56 const Model* owner = material->GetOwnerModel(); in Activate() local57 NW_NULL_ASSERT(owner); in Activate()
75 const Model* owner = material->GetOwnerModel(); in Activate() local76 NW_NULL_ASSERT(owner); in Activate()
492 const Model* owner = this->m_Material->GetOwnerModel(); in ActivateSceneEnvironment() local493 NW_NULL_ASSERT(owner); in ActivateSceneEnvironment()
49 Model* owner) in Material() argument53 m_Owner(owner), in Material()
174 Result Setup(ResModel owner, os::IAllocator* allocator, ResGraphicsFile graphicsFile);