Searched refs:ortho (Results 1 – 2 of 2) sorted by relevance
753 math::VEC2 ortho = math::VEC2( direction.y, - direction.x ); in BuildLine() local755 VEC2Normalize( &ortho, &ortho ); in BuildLine()756 ortho *= lineWidth; in BuildLine()760 …count += this->BuildRectangle( pt1 - ortho / 2, pt1 + ortho / 2, pt2 + ortho / 2, pt2 - ortho / 2,… in BuildLine()
214 /g2d/ortho/near = -1000217 /g2d/ortho/far = 1000