Searched refs:oneBlockSamples (Results 1 – 2 of 2) sorted by relevance
553 * static_cast<s32>( m_StreamInfo.oneBlockSamples ); in GetPlaySamplePosition()559 s32 pos = ( m_PlayingDataBlockIndex ) * static_cast<s32>( m_StreamInfo.oneBlockSamples ); in GetPlaySamplePosition()601 ( m_PlayingBufferBlockIndex * static_cast<s32>( m_StreamInfo.oneBlockSamples ) ) in GetFilledBufferPercentage()602 ) / m_StreamInfo.oneBlockSamples in GetFilledBufferPercentage()620 int allBufferSamples = m_LoadingBufferBlockCount * m_StreamInfo.oneBlockSamples; in GetFilledBufferPercentage()622 f32 percentage = ( ( prePlayBufferBlocks * m_StreamInfo.oneBlockSamples ) + in GetFilledBufferPercentage()623 ( m_StreamInfo.oneBlockSamples - bufferPlayPosition ) ) / in GetFilledBufferPercentage()684 m_StreamInfo.oneBlockBytes, m_StreamInfo.oneBlockSamples ); in LoadHeader()903 … m_LoopStartBlockIndex = static_cast<int>( m_StreamInfo.loopStart / m_StreamInfo.oneBlockSamples ); in SetupPlayer()1453 static_cast<int>( playingSample / m_StreamInfo.oneBlockSamples ); in UpdateBuffer()[all …]
216 ut::ResU32 oneBlockSamples; member