Home
last modified time | relevance | path

Searched refs:offsets (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp368 ut::Offset* offsets = NULL; in CopyResMaterial() local
371offsets = allocator->AllocAndConstruct<ut::Offset>(resMaterial.GetShaderParametersCount()); in CopyResMaterial()
373 if (offsets == NULL) in CopyResMaterial()
379 buffer->toShaderParametersTable.set_ptr(offsets); in CopyResMaterial()
385 offsets[i].set_ptr(NULL); in CopyResMaterial()
411 offsets[i].set_ptr(shaderParameter); in CopyResMaterial()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Common.h97 const u32* offsets = static_cast<const u32*>(pStrTable); in GetStrTableStr() local
100 return &stringPool[offsets[index]]; in GetStrTableStr()