Searched refs:offsets (Results 1 – 2 of 2) sorted by relevance
368 ut::Offset* offsets = NULL; in CopyResMaterial() local371 … offsets = allocator->AllocAndConstruct<ut::Offset>(resMaterial.GetShaderParametersCount()); in CopyResMaterial()373 if (offsets == NULL) in CopyResMaterial()379 buffer->toShaderParametersTable.set_ptr(offsets); in CopyResMaterial()385 offsets[i].set_ptr(NULL); in CopyResMaterial()411 offsets[i].set_ptr(shaderParameter); in CopyResMaterial()
97 const u32* offsets = static_cast<const u32*>(pStrTable); in GetStrTableStr() local100 return &stringPool[offsets[index]]; in GetStrTableStr()