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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MeshRenderer.cpp369 math::MTX34 offsetMatrix(model->WorldMatrix()); in RenderParticleShape() local
370 worldMatrix = &offsetMatrix; in RenderParticleShape()
559 math::MTX34 offsetMatrix; in SetMatrixPalette() local
566 offsetMatrix = *pose->GetMatrix(boneIndex); in SetMatrixPalette()
567 matrix = &offsetMatrix; in SetMatrixPalette()