Home
last modified time | relevance | path

Searched refs:objects (Results 1 – 25 of 47) sorted by relevance

12

/NW4C-2.0.3/demos/lyt/multiArc/
Dsetup.bat4 rmdir /s /q objects\brsrc1
5 mkdir objects\brsrc1\arc
6 %CVTR% -g data\layout1.clyt objects\brsrc1\arc
8 rmdir /s /q objects\brsrc2
9 mkdir objects\brsrc2\arc
10 %CVTR% -g data\layout2.clyt objects\brsrc2\arc
12 rmdir /s /q objects\brsrc3
13 mkdir objects\brsrc3\arc\font
14 move /y objects\brsrc1\arc\font\* objects\brsrc3\arc\font
15 move /y objects\brsrc2\arc\font\* objects\brsrc3\arc\font
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/MultiplyShader/
Dbuild.bat3 mkdir objects images
20objects\gfx_DefaultShader0.obj objects\gfx_DefaultShader1.obj objects\gfx_DefaultShader2.obj objec…
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dbuild.bat3 mkdir objects images
17objects\gfx_UserShader.obj objects\UserTransformMatrix.obj objects\UserCalcColor.obj objects\CalcT…
/NW4C-2.0.3/include/nw/os/
Dos_Memory.h140 TObject* objects = static_cast<TObject*>(this->Alloc(sizeof(TObject) * count, alignment)); variable
142 if (objects != NULL)
146 this->Construct(&objects[i]);
150 return objects;
160 TObject* objects = static_cast<TObject*>(this->Alloc(sizeof(TObject) * count, alignment)); variable
162 if (objects != NULL)
164 std::fill_n(NW_CHECKED_ARRAY_ITERATOR(objects, count), count, object);
167 return objects;
174 void DestructAndFree(TObject* objects, int count) in DestructAndFree() argument
177 if (objects == NULL) { return; } in DestructAndFree()
[all …]
/NW4C-2.0.3/demos/lyt/archiveFont/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
9 copy objects\brsrc\font\sample.bcfna romfiles\
/NW4C-2.0.3/demos/lyt/orthoStereo/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/demos/lyt/simple/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/demos/lyt/extUserData/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
/NW4C-2.0.3/demos/lyt/texVram/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/demos/lyt/locationAdjust/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
/NW4C-2.0.3/demos/lyt/bounding/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/demos/lyt/group/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/demos/lyt/tagGroupBind/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/demos/lyt/animShare/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
/NW4C-2.0.3/demos/lyt/perspective/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
/NW4C-2.0.3/demos/lyt/simple2/
Dsetup.bat1 mkdir objects\brsrc
2 "%NW4C_ROOT%\tools\LayoutEditor\Converter\NW4C_LayoutConverter" -g data objects\brsrc
5 pushd objects\brsrc
DOMakefile37 rm -rf images objects $(ROMFS_ROOT)
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
Dbuild.bat3 mkdir objects images
6 %CTRSDK_ROOT%\tools\CommandLineTools\ctr_VertexShaderLinker32.exe objects\UserRenderCommandShader.o…
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h379 TObjectArray& objects, in FindObjectByName() argument
386 typename TObjectArray::iterator objEnd = objects.end(); in FindObjectByName()
387 for (typename TObjectArray::iterator obj = objects.begin(); obj != objEnd; ++obj) in FindObjectByName()
644 TObjectArray& objects, in BindAnimationByName() argument
652 nw::gfx::SceneObject* targetObject = FindObjectByName(objects, objectName); in BindAnimationByName()

12