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Searched refs:objectType (Results 1 – 3 of 3) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Material.h363 ResMaterial GetActiveResource(u32 objectType) in GetActiveResource() argument
365 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()
372 bool CanUseBuffer(u32 objectType) const;
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp250 Material::CanUseBuffer(u32 objectType) const in CanUseBuffer()
255 switch (objectType) in CanUseBuffer()
740 u32 objectType = anim.GetObjectType(); in GetAnimTargetObject() local
743 switch (objectType) in GetAnimTargetObject()
/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetAnimRange.mel2486 if (`objectType $item` == "timeControl")