Searched refs:objectType (Results 1 – 3 of 3) sorted by relevance
363 ResMaterial GetActiveResource(u32 objectType) in GetActiveResource() argument365 return (CanUseBuffer(objectType)) ? GetBuffer() : GetOriginal(); in GetActiveResource()372 bool CanUseBuffer(u32 objectType) const;
250 Material::CanUseBuffer(u32 objectType) const in CanUseBuffer()255 switch (objectType) in CanUseBuffer()740 u32 objectType = anim.GetObjectType(); in GetAnimTargetObject() local743 switch (objectType) in GetAnimTargetObject()
2486 if (`objectType $item` == "timeControl")