| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 40 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType() argument 42 NW_NULL_ASSERT(object); in SetValueForType() 49 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType() 53 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType() 57 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType() 61 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType() 65 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType() 69 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType() 73 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType() 77 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | SmMessage.h | 56 void* object = NULL, 64 if ( this->ReceveMessage( type, object, targetId ) ) 73 ret = m_Child->sendMessageSub( type, object, targetId ); 83 void* object = NULL, 87 NW_UNUSED_VARIABLE(object); 194 void* object, in sendMessageSub() argument 202 if ( this->ReceveMessage( type, object, targetId ) ) in sendMessageSub() 214 ret = next->ReceveMessage( type, object, targetId ); in sendMessageSub() 219 ret = next->m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub() 229 ret = m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub()
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| D | SmLytButton.h | 38 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmLytSliderBar.h | 38 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmButton.h | 36 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmSliderBar.h | 50 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| D | SmTouchPanelCamera.h | 44 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
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| /NW4C-2.0.3/include/nw/anim/res/ |
| D | anim_ResAnimGroup.h | 311 void SetValueForType(void* object, const void* value) const; 341 void SetValue(void* object, const void* value) const; 372 void SetValue(void* object, const void* value) const; 394 void SetValue(void* object, const void* value) const; 416 void SetValue(void* object, const void* value) const; 437 void SetValue(void* object, const void* value) const; 463 void SetValue(void* object, const void* value) const; 483 void SetValue(void* object, const void* value) const; 504 void SetValue(void* object, const void* value) const; 525 void SetValue(void* object, const void* value) const; [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SceneBuilder.cpp | 91 SceneObject* object = 0; in BuildSceneObject() local 119 object = node; in BuildSceneObject() 151 object = node; in BuildSceneObject() 186 object = node; in BuildSceneObject() 216 object = node; in BuildSceneObject() 257 object = node; in BuildSceneObject() 288 object = node; in BuildSceneObject() 320 object = node; in BuildSceneObject() 353 object = node; in BuildSceneObject() 385 object = node; in BuildSceneObject() [all …]
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| D | gfx_Model.cpp | 126 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local 128 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim() 221 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local 222 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim() 603 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local 609 ResPixelBasedTextureMapper mapper(object); in GetMaterialAnimTargetPtr() 610 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr() 613 return ut::AddOffsetToPtr(object, anim.GetMemberOffset()); in GetMaterialAnimTargetPtr()
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| D | gfx_Light.cpp | 84 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local 85 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup() 95 u8* target = static_cast<u8*>(object); in CreateAnimGroup()
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| D | gfx_AnimBinding.cpp | 254 void* object = animGroup->GetTargetObject(memberIdx); in EvaluateMember() local 255 member.SetValueForType(object, target); in EvaluateMember()
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| /NW4C-2.0.3/include/nw/ut/ |
| D | ut_MovePtr.h | 68 void operator() (TObject* object) in operator() 70 void* memory = m_DeleteFunction(object); in operator() 226 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() argument 393 void Reset(TTObject* object) in Reset() argument 395 MovePtr(object).Swap(*this); in Reset() 407 void Reset(TTObject* object, TTDeleter deleter) in Reset() argument 409 MovePtr(object, deleter).Swap(*this); in Reset() 420 void Reset(TTObject* object, os::IAllocator* allocator) in Reset() argument 422 MovePtr(object, TDeleter(allocator)).Swap(*this); in Reset() 444 element_type* object = this->m_Object; in Swap() local [all …]
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| D | ut_Inlines.h | 944 TObject*& object in SafeDestroy() argument 947 if (object == NULL) { return; } in SafeDestroy() 948 object->Destroy(); in SafeDestroy() 949 object = NULL; in SafeDestroy() 961 void operator()(TObject& object) const in operator() 963 SafeDestroy(object); in operator()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_GfxObject.h | 134 void operator() (GfxObject* object) in operator() 138 object->Destroy(); in operator() 210 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() argument 220 void Reset(TTObject* object, bool hasOwnership) in Reset() argument 222 GfxPtr(object, hasOwnership).Swap(*this); in Reset()
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| D | gfx_AnimGroup.h | 215 void SetTargetObject(int memberIdx, void* object) in SetTargetObject() argument 218 m_TargetObjects[memberIdx] = object; in SetTargetObject()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmLytSliderBar.cpp | 99 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 108 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 122 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 134 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmLytButton.cpp | 134 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 144 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 166 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 181 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmSliderBar.cpp | 107 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 116 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 137 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 153 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmButton.cpp | 151 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 161 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 181 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 191 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmTouchPanelCamera.cpp | 62 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 74 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 92 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 112 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| D | SmCamera.cpp | 311 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument 321 SmPadStatus* padStaus = static_cast<SmPadStatus*>(object); in ReceveMessage() 347 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 367 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage() 376 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
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| /NW4C-2.0.3/include/nw/os/ |
| D | os_Memory.h | 157 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT) 164 std::fill_n(NW_CHECKED_ARRAY_ITERATOR(objects, count), count, object); 191 void Construct(TObject* object) in Construct() argument 193 new(static_cast<void*>(object)) TObject; in Construct() 198 void Destruct(TObject* object) in Destruct() argument 200 object->~TObject(); in Destruct() 270 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN() argument 276 std::fill_n(objects, count, object); in AllocateAndAssignN()
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| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_Utility.h | 493 nw::gfx::SceneObject* object, in BindAnimation() argument 500 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation() 534 nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimation() 545 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation() 579 nw::gfx::SceneObject* object, in BindAnimationBlender() argument 585 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender() 600 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimationBlender() 695 nw::gfx::SceneObject* object, 765 nw::gfx::SceneObject* object,
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 493 nw::gfx::SceneObject* object, in GetAnimGroup() argument 504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup() 511 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 518 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup() 525 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup() 532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup() 582 nw::gfx::SceneObject* object, in BindAnimationObject() argument 587 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject() 602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject() 609 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject() [all …]
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