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Searched refs:object (Results 1 – 25 of 43) sorted by relevance

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/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp40 ResAnimGroupMember::SetValueForType(void* object, const void* value) const in SetValueForType() argument
42 NW_NULL_ASSERT(object); in SetValueForType()
49 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType()
53 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType()
57 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType()
61 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType()
65 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType()
69 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType()
73 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType()
77 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmMessage.h56 void* object = NULL,
64 if ( this->ReceveMessage( type, object, targetId ) )
73 ret = m_Child->sendMessageSub( type, object, targetId );
83 void* object = NULL,
87 NW_UNUSED_VARIABLE(object);
194 void* object, in sendMessageSub() argument
202 if ( this->ReceveMessage( type, object, targetId ) ) in sendMessageSub()
214 ret = next->ReceveMessage( type, object, targetId ); in sendMessageSub()
219 ret = next->m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub()
229 ret = m_Child->sendMessageSub( type, object, targetId ); in sendMessageSub()
DSmLytButton.h38 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmLytSliderBar.h38 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmButton.h36 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmSliderBar.h50 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
DSmTouchPanelCamera.h44 virtual bool ReceveMessage( SmMessageType type, void* object, uint targetId );
/NW4C-2.0.3/include/nw/anim/res/
Danim_ResAnimGroup.h311 void SetValueForType(void* object, const void* value) const;
341 void SetValue(void* object, const void* value) const;
372 void SetValue(void* object, const void* value) const;
394 void SetValue(void* object, const void* value) const;
416 void SetValue(void* object, const void* value) const;
437 void SetValue(void* object, const void* value) const;
463 void SetValue(void* object, const void* value) const;
483 void SetValue(void* object, const void* value) const;
504 void SetValue(void* object, const void* value) const;
525 void SetValue(void* object, const void* value) const;
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp91 SceneObject* object = 0; in BuildSceneObject() local
119 object = node; in BuildSceneObject()
151 object = node; in BuildSceneObject()
186 object = node; in BuildSceneObject()
216 object = node; in BuildSceneObject()
257 object = node; in BuildSceneObject()
288 object = node; in BuildSceneObject()
320 object = node; in BuildSceneObject()
353 object = node; in BuildSceneObject()
385 object = node; in BuildSceneObject()
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Dgfx_Model.cpp126 void* object = pMat->GetAnimTargetObject( in BindMaterialAnim() local
128 animGroup->SetTargetObject(memberIdx, object); in BindMaterialAnim()
221 void* object = GetAnimTargetObject(resAnimGroupMember); in BindVisibilityAnim() local
222 animGroup->SetTargetObject(memberIdx, object); in BindVisibilityAnim()
603 void* object = material->GetAnimTargetObject(anim, resMat); in GetMaterialAnimTargetPtr() local
609 ResPixelBasedTextureMapper mapper(object); in GetMaterialAnimTargetPtr()
610 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr()
613 return ut::AddOffsetToPtr(object, anim.GetMemberOffset()); in GetMaterialAnimTargetPtr()
Dgfx_Light.cpp84 void* object = GetAnimTargetObject(member); in CreateAnimGroup() local
85 m_AnimGroup->SetTargetObject(memberIdx, object); in CreateAnimGroup()
95 u8* target = static_cast<u8*>(object); in CreateAnimGroup()
Dgfx_AnimBinding.cpp254 void* object = animGroup->GetTargetObject(memberIdx); in EvaluateMember() local
255 member.SetValueForType(object, target); in EvaluateMember()
/NW4C-2.0.3/include/nw/ut/
Dut_MovePtr.h68 void operator() (TObject* object) in operator()
70 void* memory = m_DeleteFunction(object); in operator()
226 MovePtrDefaultDeleter(MovePtrDefaultDeleter<TTObject> object) { } in MovePtrDefaultDeleter() argument
393 void Reset(TTObject* object) in Reset() argument
395 MovePtr(object).Swap(*this); in Reset()
407 void Reset(TTObject* object, TTDeleter deleter) in Reset() argument
409 MovePtr(object, deleter).Swap(*this); in Reset()
420 void Reset(TTObject* object, os::IAllocator* allocator) in Reset() argument
422 MovePtr(object, TDeleter(allocator)).Swap(*this); in Reset()
444 element_type* object = this->m_Object; in Swap() local
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Dut_Inlines.h944 TObject*& object in SafeDestroy() argument
947 if (object == NULL) { return; } in SafeDestroy()
948 object->Destroy(); in SafeDestroy()
949 object = NULL; in SafeDestroy()
961 void operator()(TObject& object) const in operator()
963 SafeDestroy(object); in operator()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_GfxObject.h134 void operator() (GfxObject* object) in operator()
138 object->Destroy(); in operator()
210 void Reset(TTObject* object) { GfxPtr(object).Swap(*this); } in Reset() argument
220 void Reset(TTObject* object, bool hasOwnership) in Reset() argument
222 GfxPtr(object, hasOwnership).Swap(*this); in Reset()
Dgfx_AnimGroup.h215 void SetTargetObject(int memberIdx, void* object) in SetTargetObject() argument
218 m_TargetObjects[memberIdx] = object; in SetTargetObject()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmLytSliderBar.cpp99 bool SmLytSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
108 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
122 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
134 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmLytButton.cpp134 bool SmLytButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
144 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
166 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
181 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmSliderBar.cpp107 bool SmSliderBar::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
116 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
137 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
153 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmButton.cpp151 bool SmButton::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
161 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
181 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
191 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmTouchPanelCamera.cpp62 bool SmTouchPanelCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
74 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
92 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
112 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
DSmCamera.cpp311 bool SmCamera::ReceveMessage( SmMessageType type, void* object, uint targetId ) in ReceveMessage() argument
321 SmPadStatus* padStaus = static_cast<SmPadStatus*>(object); in ReceveMessage()
347 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
367 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
376 touchPanelStaus = static_cast<SmTouchPanelStatus*>(object); in ReceveMessage()
/NW4C-2.0.3/include/nw/os/
Dos_Memory.h157 TObject* AllocAndFill(int count, const TObject& object, u8 alignment = DEFAULT_ALIGNMENT)
164 std::fill_n(NW_CHECKED_ARRAY_ITERATOR(objects, count), count, object);
191 void Construct(TObject* object) in Construct() argument
193 new(static_cast<void*>(object)) TObject; in Construct()
198 void Destruct(TObject* object) in Destruct() argument
200 object->~TObject(); in Destruct()
270 AllocateAndAssignN(os::IAllocator* allocator, int count, TObject object) in AllocateAndAssignN() argument
276 std::fill_n(objects, count, object); in AllocateAndAssignN()
/NW4C-2.0.3/include/nw/demo/
Ddemo_Utility.h493 nw::gfx::SceneObject* object, in BindAnimation() argument
500 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation()
534 nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimation()
545 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimation()
579 nw::gfx::SceneObject* object, in BindAnimationBlender() argument
585 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender()
600 if (!BindAnimationObject(object, animObject, animationType)) in BindAnimationBlender()
695 nw::gfx::SceneObject* object,
765 nw::gfx::SceneObject* object,
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp493 nw::gfx::SceneObject* object, in GetAnimGroup() argument
504 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in GetAnimGroup()
511 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
518 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in GetAnimGroup()
525 nw::gfx::Camera* camera = nw::ut::DynamicCast<nw::gfx::Camera*>(object); in GetAnimGroup()
532 nw::gfx::Light* light = nw::ut::DynamicCast<nw::gfx::Light*>(object); in GetAnimGroup()
582 nw::gfx::SceneObject* object, in BindAnimationObject() argument
587 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
602 … nw::gfx::SkeletalModel* skeletalModel = nw::ut::DynamicCast<nw::gfx::SkeletalModel*>(object); in BindAnimationObject()
609 nw::gfx::Model* model = nw::ut::DynamicCast<nw::gfx::Model*>(object); in BindAnimationObject()
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