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Searched refs:o_Position (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h221 #define o_Position o0 macro
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh138 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
183 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh404 dp4 o_Position.x, TEMP_VIEW, nw_projection_matrix[0]._XYZW
405 dp4 o_Position.y, TEMP_VIEW, nw_projection_matrix[1]._XYZW
406 dp4 o_Position.z, TEMP_VIEW, nw_projection_matrix[2]._XYZW
407 dp4 o_Position.w, TEMP_VIEW, nw_projection_matrix[3]._XYZW
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh207 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
288 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh212 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW
300 m4x4 o_Position, TEMP_VIEW, nw_projection_matrix._XYZW