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Searched refs:nw_world_to_view_matrix (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh99 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
100 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
101 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
133 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
134 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
135 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
168 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
169 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
170 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
177 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DTransformMatrix.vsh122 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
123 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
124 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
165 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
166 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
167 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
198 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
199 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
200 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
248 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh127 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
128 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
129 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
170 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
171 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
172 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
203 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
204 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
205 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW
260 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
[all …]
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h138 #define nw_world_to_view_matrix c90 macro
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh386 dp4 TEMP_VIEW.x, WRLD_POSI, nw_world_to_view_matrix[0]._XYZW
387 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
388 dp4 TEMP_VIEW.z, WRLD_POSI, nw_world_to_view_matrix[2]._XYZW