Searched refs:nodes (Results 1 – 21 of 21) sorted by relevance
18 local nodes = #()66 for n in nodes do83 if nodes.count > 0 then86 ddlSetCompress.selection = case getNodeNoCompress nodes[1] of106 for n in nodes do115 nodes = #()116 for n in selection do appendIfUnique nodes n124 nodes = #()136 nodes = #()143 appendIfUnique nodes n[all …]
198 local nodes =#()206 if (appendIfUnique nodes n) do
66 static void ResolveReference(TNode (&nodes)[TSize]) in ResolveReference()68 ResolveReference<TNode*>(nodes, nodes + TSize); in ResolveReference()73 static void ResolveReference(TNodeArray& nodes) in ResolveReference() argument75 ResolveReference<TNodeArray::iterator>(nodes.begin(), nodes.end()); in ResolveReference()
705 TArray& nodes in SafeDestroyBranchAll() argument708 std::for_each(nodes.begin(), nodes.end(), SafeBranchDestroyer<typename TArray::value_type>()); in SafeDestroyBranchAll()709 nodes.clear(); in SafeDestroyBranchAll()
264 proc int GetSelectedXformAndSG(string $nodes[])266 clear($nodes);275 $nodes[size($nodes)] =$node;286 $nodes[size($nodes)] =$node;290 return size($nodes);854 string $nodes[];855 GetSelectedXformAndSG($nodes);856 int $enableFlag = (size($nodes) == 1);863 if (nodeType($nodes[0]) == "shadingEngine")865 $nodeName = GetSGNameWithMat($nodes[0]);[all …]
37 string $nodes[] = `ls -sl -typ transform`;38 for ($node in $nodes)
2557 AE filter unwanted nodes2584 AE get related nodes2661 fix AE get related nodes
228 string $nodes[] = `ls -typ script`;230 for ($node in $nodes)2910 get animation range target nodes