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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleShape.cpp467 u8* nodememory = reinterpret_cast<u8*>(mainAllocator->Alloc(nodeMemorySize, 32)); in Create() local
468 if (nodememory == NULL) in Create()
474 ParticleShape* node = new(nodememory) ParticleShape( in Create()
480 nodememory += sizeof(ParticleShape); in Create()
499 nodememory = reinterpret_cast<u8*>(ut::RoundUp(nodememory, 32)); in Create()
500 node->m_CommandCache[side] = reinterpret_cast<u32*>(nodememory); in Create()
501 nodememory += drawCommandCacheSize; in Create()
504 nodememory = reinterpret_cast<u8*>(ut::RoundUp(nodememory, 32)); in Create()
505 node->m_DeactivateVertexCommandCache = reinterpret_cast<u32*>(nodememory); in Create()
506 nodememory += deactivateVertexCommandCacheSize; in Create()
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