Searched refs:nodeMemory (Results 1 – 1 of 1) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleCollection.cpp | 548 u8* nodeMemory = reinterpret_cast<u8*>(mainAllocator->Alloc(collectionMemorySize, 32)); in Create() local 549 if (nodeMemory == NULL) in Create() 559 ParticleCollection* node = new(nodeMemory) ParticleCollection( in Create() 564 nodeMemory += sizeof(ParticleCollection); in Create() 565 nodeMemory = reinterpret_cast<u8*>(ut::RoundUp(nodeMemory, 4)); in Create() 591 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create() 609 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create() 644 &node->m_ParticleAttribute[usage], usage, resParam, &nodeMemory); in Create() 657 … shape->AddVertexParam(usage, GL_FLOAT, 1, resParam.GetData(), &nodeMemory); in Create() 668 … shape->AddVertexParam(usage, GL_FLOAT, 3, resParam.GetData(), &nodeMemory); in Create() [all …]
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