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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleCollection.cpp548 u8* nodeMemory = reinterpret_cast<u8*>(mainAllocator->Alloc(collectionMemorySize, 32)); in Create() local
549 if (nodeMemory == NULL) in Create()
559 ParticleCollection* node = new(nodeMemory) ParticleCollection( in Create()
564 nodeMemory += sizeof(ParticleCollection); in Create()
565 nodeMemory = reinterpret_cast<u8*>(ut::RoundUp(nodeMemory, 4)); in Create()
591 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create()
609 … &node->m_ParticleAttribute[usage], static_cast<ParticleUsage>(usage), capacity, &nodeMemory); in Create()
644 &node->m_ParticleAttribute[usage], usage, resParam, &nodeMemory); in Create()
657 … shape->AddVertexParam(usage, GL_FLOAT, 1, resParam.GetData(), &nodeMemory); in Create()
668 … shape->AddVertexParam(usage, GL_FLOAT, 3, resParam.GetData(), &nodeMemory); in Create()
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