Searched refs:newParticleCount (Results 1 – 1 of 1) sorted by relevance
2751 int newParticleCount = 0; in ParticleChildUpdater() local2803 nw::math::VEC3* newPositions = &positionsHead[newParticleCount]; in ParticleChildUpdater()2804 if (emissionCount > particleContext->GetEmissionWorkCapacity() - newParticleCount) in ParticleChildUpdater()2806 emissionCount = particleContext->GetEmissionWorkCapacity() - newParticleCount; in ParticleChildUpdater()2811 parentsHead[newParticleCount + k] = index; in ParticleChildUpdater()2888 newParticleCount += emissionCount; in ParticleChildUpdater()2972 if (newParticleCount > 0) in ParticleChildUpdater()2979 newParticleCount); in ParticleChildUpdater()