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Searched refs:near (Results 1 – 17 of 17) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_Viewport.h60 float near, in Viewport() argument
63 m_DepthNear(near), in Viewport()
73 float near, in Viewport() argument
76 m_DepthNear(near), in Viewport()
86 float near, in Viewport() argument
88 : m_DepthNear(near), in Viewport()
116 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
118 m_DepthNear = near; in SetDepthRange()
Dgfx_GraphicsDevice.h146 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument
148 s_DepthRangeNear = nw::ut::Clamp(near, 0.0f, 1.0f); in SetDepthRange()
Dgfx_Camera.h733 void SetNear(f32 near);
/NW4C-2.0.3/tools/Viewer/
DViewer.ini146 # カメラnearクリップ設定
147 /g3d/camera/near = 1.0
213 # near クリップ設定 (near < far)
214 /g2d/ortho/near = -1000
216 # far クリップ設定 (near < far)
225 # near クリップ設定 (正の値で指定, near < far)
226 /g2d/perspective/near = 0.05
228 # farクリップ設定 (正の値で指定, near < far)
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_PerspectiveProjectionUpdater.cpp101 float near = this->m_Resource.GetNear(); in Update() local
103 NW_ASSERT(near != far); in Update()
109 near, in Update()
Dgfx_FrustumProjectionUpdater.cpp103 float near = m_Resource.GetNear(); in Update() local
112 near, in Update()
122 near, in Update()
Dgfx_OrthoProjectionUpdater.cpp107 float near = m_Resource.GetNear(); in Update() local
109 NW_ASSERT(near != far); in Update()
117 near, in Update()
Dgfx_MaterialState.cpp412 f32 near = camera->GetNear(); in ActivateTextureCoordinators() local
421 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
430 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators()
439 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators()
441 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
Dgfx_Fog.cpp264 f32 near = resProjectionUpdater.GetNear(); in Update() local
272 if (!ut::FloatEqualsWeak(m_Near, near) || in Update()
280 m_Near = near; in Update()
Dgfx_RenderContext.cpp188 const float near = 0.0f; in SetRenderTarget() local
190 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
Dgfx_Camera.cpp1038 Camera::SetNear(f32 near) in SetNear() argument
1045 resource.SetNear(near); in SetNear()
/NW4C-2.0.3/include/nw/font/
Dfont_RectDrawerCommand.h171 wScale, near, far, units, cbSz ) \ argument
175 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \
178 (near) \
179 - ((near) - (far)) * static_cast<f32>(units) \
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp421 int near = resProjectionUpdater.GetNear(); in UpdateScene() local
427 near + 5.0f); in UpdateScene()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Utility.cpp371 f32 near; in SetCameraAspectRatio() local
373 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio()
375 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp529 int near = resProjectionUpdater.GetNear(); in UpdateScene() local
535 near + 5.0f); in UpdateScene()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp684 f32 near = s_ActiveCamera->GetNear(); in UpdateScene() local
690 near + 5.0f); in UpdateScene()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp851 int near = resProjectionUpdater.GetNear(); in UpdateScene() local
857 near + 5.0f); in UpdateScene()