| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_Viewport.h | 60 float near, in Viewport() argument 63 m_DepthNear(near), in Viewport() 73 float near, in Viewport() argument 76 m_DepthNear(near), in Viewport() 86 float near, in Viewport() argument 88 : m_DepthNear(near), in Viewport() 116 void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 118 m_DepthNear = near; in SetDepthRange()
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| D | gfx_GraphicsDevice.h | 146 static void SetDepthRange(f32 near, f32 far) in SetDepthRange() argument 148 s_DepthRangeNear = nw::ut::Clamp(near, 0.0f, 1.0f); in SetDepthRange()
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| D | gfx_Camera.h | 733 void SetNear(f32 near);
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| /NW4C-2.0.3/tools/Viewer/ |
| D | Viewer.ini | 146 # カメラnearクリップ設定 147 /g3d/camera/near = 1.0 213 # near クリップ設定 (near < far) 214 /g2d/ortho/near = -1000 216 # far クリップ設定 (near < far) 225 # near クリップ設定 (正の値で指定, near < far) 226 /g2d/perspective/near = 0.05 228 # farクリップ設定 (正の値で指定, near < far)
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_PerspectiveProjectionUpdater.cpp | 101 float near = this->m_Resource.GetNear(); in Update() local 103 NW_ASSERT(near != far); in Update() 109 near, in Update()
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| D | gfx_FrustumProjectionUpdater.cpp | 103 float near = m_Resource.GetNear(); in Update() local 112 near, in Update() 122 near, in Update()
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| D | gfx_OrthoProjectionUpdater.cpp | 107 float near = m_Resource.GetNear(); in Update() local 109 NW_ASSERT(near != far); in Update() 117 near, in Update()
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| D | gfx_MaterialState.cpp | 412 f32 near = camera->GetNear(); in ActivateTextureCoordinators() local 421 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 430 f32 scaleFactor = 1.0f / (far - near); in ActivateTextureCoordinators() 439 f32 scaleFactor = -1.0f / (far - near); in ActivateTextureCoordinators() 441 projection._23 = near * scaleFactor; in ActivateTextureCoordinators()
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| D | gfx_Fog.cpp | 264 f32 near = resProjectionUpdater.GetNear(); in Update() local 272 if (!ut::FloatEqualsWeak(m_Near, near) || in Update() 280 m_Near = near; in Update()
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| D | gfx_RenderContext.cpp | 188 const float near = 0.0f; in SetRenderTarget() local 190 this->SetRenderTarget(renderTarget, Viewport(x, y, width, height, near, far)); in SetRenderTarget()
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| D | gfx_Camera.cpp | 1038 Camera::SetNear(f32 near) in SetNear() argument 1045 resource.SetNear(near); in SetNear()
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| /NW4C-2.0.3/include/nw/font/ |
| D | font_RectDrawerCommand.h | 171 wScale, near, far, units, cbSz ) \ argument 175 (wScale) != 0.0f ? -(wScale): (near) - (far) ), \ 178 (near) \ 179 - ((near) - (far)) * static_cast<f32>(units) \
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 421 int near = resProjectionUpdater.GetNear(); in UpdateScene() local 427 near + 5.0f); in UpdateScene()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Utility.cpp | 371 f32 near; in SetCameraAspectRatio() local 373 camera->GetPerspective(&fovy, NULL, &near, &far); in SetCameraAspectRatio() 375 camera->SetPerspective(fovy, aspectRatio, near, far); in SetCameraAspectRatio()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 529 int near = resProjectionUpdater.GetNear(); in UpdateScene() local 535 near + 5.0f); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 684 f32 near = s_ActiveCamera->GetNear(); in UpdateScene() local 690 near + 5.0f); in UpdateScene()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 851 int near = resProjectionUpdater.GetNear(); in UpdateScene() local 857 near + 5.0f); in UpdateScene()
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