Searched refs:moveSpeed (Results 1 – 1 of 1) sorted by relevance
219 f32 moveSpeed = MOVE_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update() local220 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update()232 f32 moveSpeed = MOVE_SPEED_BASE * nw::math::FSqrt(nw::math::FAbs(m_TargetDistance)); in Update() local