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Searched refs:modelResource (Results 1 – 23 of 23) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp152 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() local
153 modelResource != modelsEnd; ++modelResource) in Register()
155 const char *resourceName = (*modelResource).GetName(); in Register()
171 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
207 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() local
208 modelResource != modelsEnd; ++modelResource) in Register()
210 nw::ut::ResTypeInfo resTypeInfo = (*modelResource).GetTypeInfo(); in Register()
213 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp201 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
202 modelResource != modelsEnd; ++modelResource) in BuildResources()
206 (*modelResource), in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp254 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
255 modelResource != modelsEnd; ++modelResource) in BuildResources()
259 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes() local
300 modelResource != modelsEnd; ++modelResource) in InitializeScenes()
302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes()
307 (*modelResource), in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp263 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
264 modelResource != modelsEnd; ++modelResource) in BuildResources()
268 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp301 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
302 modelResource != modelsEnd; ++modelResource) in BuildResources()
306 (*modelResource), in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
337 modelResource != modelsEnd; ++modelResource) in BuildResources()
341 (*modelResource), in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
222 modelResource != modelsEnd; ++modelResource) in BuildResources()
226 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp392 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
393 modelResource != modelsEnd; ++modelResource) in BuildResources()
397 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
314 modelResource != modelsEnd; ++modelResource) in BuildResources()
318 (*modelResource), in BuildResources()
357 (*modelResource), in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp366 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
367 modelResource != modelsEnd; ++modelResource) in BuildResources()
371 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp325 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
326 modelResource != modelsEnd; ++modelResource) in BuildResources()
331 (*modelResource), in BuildResources()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle() local
364 modelResource != modelsEnd; ++modelResource) in CreateParticle()
368 nw::gfx::ResSceneObject((*modelResource).ptr())); in CreateParticle()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
394 modelResource != modelsEnd; ++modelResource) in BuildResources()
398 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
335 modelResource != modelsEnd; ++modelResource) in BuildResources()
337 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
335 modelResource != modelsEnd; ++modelResource) in BuildResources()
339 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
542 modelResource != modelsEnd; ++modelResource) in BuildResources()
546 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp667 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
668 modelResource != modelsEnd; ++modelResource) in BuildResources()
672 (*modelResource) in BuildResources()
676 if (::std::strcmp((*modelResource).GetName(), "Plane") == 0) in BuildResources()
686 else if (::std::strcmp((*modelResource).GetName(), "Male") == 0) in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
332 modelResource != modelsEnd; ++modelResource) in BuildResources()
336 (*modelResource) in BuildResources()
/NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
357 modelResource != modelsEnd; ++modelResource) in BuildResources()
359 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
354 modelResource != modelsEnd; ++modelResource) in BuildResources()
356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp719 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
720 modelResource != modelsEnd; ++modelResource) in BuildResources()
724 (*modelResource) in BuildResources()
728 if (::std::strcmp((*modelResource).GetName(), "Plane") == 0) in BuildResources()
738 else if (::std::strcmp((*modelResource).GetName(), "Male") == 0) in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp548 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local
549 modelResource != modelsEnd; ++modelResource) in BuildResources()
553 (*modelResource) in BuildResources()