| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 152 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() local 153 modelResource != modelsEnd; ++modelResource) in Register() 155 const char *resourceName = (*modelResource).GetName(); in Register() 171 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register() 207 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in Register() local 208 modelResource != modelsEnd; ++modelResource) in Register() 210 nw::ut::ResTypeInfo resTypeInfo = (*modelResource).GetTypeInfo(); in Register() 213 … m_ResModels.PushBack(nw::gfx::ResDynamicCast<nw::gfx::ResParticleModel>(*modelResource)); in Register()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 201 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 202 modelResource != modelsEnd; ++modelResource) in BuildResources() 206 (*modelResource), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 254 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 255 modelResource != modelsEnd; ++modelResource) in BuildResources() 259 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 299 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in InitializeScenes() local 300 modelResource != modelsEnd; ++modelResource) in InitializeScenes() 302 nw::math::VEC3& translate = (*modelResource).GetTransform().translate; in InitializeScenes() 307 (*modelResource), in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 263 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 264 modelResource != modelsEnd; ++modelResource) in BuildResources() 268 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 301 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 302 modelResource != modelsEnd; ++modelResource) in BuildResources() 306 (*modelResource), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 336 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 337 modelResource != modelsEnd; ++modelResource) in BuildResources() 341 (*modelResource), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 221 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 222 modelResource != modelsEnd; ++modelResource) in BuildResources() 226 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 392 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 393 modelResource != modelsEnd; ++modelResource) in BuildResources() 397 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 313 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 314 modelResource != modelsEnd; ++modelResource) in BuildResources() 318 (*modelResource), in BuildResources() 357 (*modelResource), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 366 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 367 modelResource != modelsEnd; ++modelResource) in BuildResources() 371 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 325 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 326 modelResource != modelsEnd; ++modelResource) in BuildResources() 331 (*modelResource), in BuildResources()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 363 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in CreateParticle() local 364 modelResource != modelsEnd; ++modelResource) in CreateParticle() 368 nw::gfx::ResSceneObject((*modelResource).ptr())); in CreateParticle()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 393 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 394 modelResource != modelsEnd; ++modelResource) in BuildResources() 398 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 335 modelResource != modelsEnd; ++modelResource) in BuildResources() 337 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 334 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 335 modelResource != modelsEnd; ++modelResource) in BuildResources() 339 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 541 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 542 modelResource != modelsEnd; ++modelResource) in BuildResources() 546 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 667 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 668 modelResource != modelsEnd; ++modelResource) in BuildResources() 672 (*modelResource) in BuildResources() 676 if (::std::strcmp((*modelResource).GetName(), "Plane") == 0) in BuildResources() 686 else if (::std::strcmp((*modelResource).GetName(), "Male") == 0) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 331 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 332 modelResource != modelsEnd; ++modelResource) in BuildResources() 336 (*modelResource) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 356 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 357 modelResource != modelsEnd; ++modelResource) in BuildResources() 359 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 353 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 354 modelResource != modelsEnd; ++modelResource) in BuildResources() 356 nw::gfx::SceneNode* node = CreateSceneNode(*modelResource); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 719 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 720 modelResource != modelsEnd; ++modelResource) in BuildResources() 724 (*modelResource) in BuildResources() 728 if (::std::strcmp((*modelResource).GetName(), "Plane") == 0) in BuildResources() 738 else if (::std::strcmp((*modelResource).GetName(), "Male") == 0) in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 548 for (nw::gfx::ResModelArray::iterator modelResource = models.begin(); in BuildResources() local 549 modelResource != modelsEnd; ++modelResource) in BuildResources() 553 (*modelResource) in BuildResources()
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