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/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp425 nw::gfx::TransformNode* modelNode = in UpdateScene() local
427 NW_NULL_ASSERT(modelNode); in UpdateScene()
429 modelNode->Transform().SetTranslate(0.0f, nw::math::SinRad(radian) * 10.0f, 0.0f); in UpdateScene()
431 nw::gfx::SceneNodeArray::iterator end = modelNode->GetChildEnd(); in UpdateScene()
432 for (nw::gfx::SceneNodeArray::iterator node = modelNode->GetChildBegin(); node != end; ++node) in UpdateScene()