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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1487 f32 minValue = floatInitializer.GetMinValue(); in InitializeParticles() local
1491 NW_ASSERT(minValue <= maxValue); in InitializeParticles()
1493 if (minValue > maxValue) in InitializeParticles()
1495 f32 swap = minValue; in InitializeParticles()
1496 minValue = maxValue; in InitializeParticles()
1501 f32 diff = maxValue - minValue; in InitializeParticles()
1509 f32 value = minValue + this->m_ParticleRandom.Next((int)(diff + 1)); in InitializeParticles()