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Searched refs:minActiveIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp3298 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles() local
3305 … (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()
3307 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()
3310 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()
3314 reinterpret_cast<f32*>(&work[minActiveIndex]), in UpdateParticles()
3315 &limit[minActiveIndex], in UpdateParticles()
3317 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()
3331 minActiveIndex = 0xffff; in UpdateParticles()
3351 if (minActiveIndex > index) in UpdateParticles()
3353 minActiveIndex = index; in UpdateParticles()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleCollection.h188 void SetMinActiveIndex(u16 minActiveIndex) in SetMinActiveIndex() argument
190 this->m_MinActiveIndex = minActiveIndex; in SetMinActiveIndex()