Searched refs:minActiveIndex (Results 1 – 2 of 2) sorted by relevance
3298 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles() local3305 … (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()3307 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()3310 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()3314 reinterpret_cast<f32*>(&work[minActiveIndex]), in UpdateParticles()3315 &limit[minActiveIndex], in UpdateParticles()3317 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()3331 minActiveIndex = 0xffff; in UpdateParticles()3351 if (minActiveIndex > index) in UpdateParticles()3353 minActiveIndex = index; in UpdateParticles()[all …]
188 void SetMinActiveIndex(u16 minActiveIndex) in SetMinActiveIndex() argument190 this->m_MinActiveIndex = minActiveIndex; in SetMinActiveIndex()