Searched refs:meshIndex (Results 1 – 1 of 1) sorted by relevance
187 const int meshIndex = meshMember.GetMeshIndex(); in BindVisibilityAnim() local188 u8* target = reinterpret_cast<u8*>(GetResMeshes()[meshIndex].ptr()); in BindVisibilityAnim()191 animGroup->SetTargetObjectIndex(memberIdx, meshIndex); in BindVisibilityAnim()193 animGroup->SetOriginalValue(memberIdx, &m_MeshOriginalVisibilities[meshIndex]); in BindVisibilityAnim()573 int meshIndex = member.GetMeshIndex(); in GetAnimTargetObject() local575 ResMeshData* ptr = GetResMeshes()[meshIndex].ptr(); in GetAnimTargetObject()