| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 83 IsCalculatingOnlyLayer1Functor(Model* model, ResMesh mesh) in IsCalculatingOnlyLayer1Functor() 86 model->GetRenderLayerId(mesh) == ResMaterial::TRANSLUCENCY_KIND_LAYER1; in IsCalculatingOnlyLayer1Functor() 107 AlwaysCalculatingFunctor(Model* model, ResMesh mesh) in AlwaysCalculatingFunctor() 108 { NW_UNUSED_VARIABLE(model); NW_UNUSED_VARIABLE(mesh); } in AlwaysCalculatingFunctor() 135 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 139 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 171 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 176 ResShape shape = resModel.GetShapes(mesh.GetShapeIndex()); in operator() 222 result_type operator()(argument_type mesh) in operator() 224 NW_ASSERT(mesh.IsValid()); in operator() [all …]
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| D | gfx_RenderElement.h | 288 BasicRenderElement(ResMesh mesh, Model* model) in BasicRenderElement() argument 289 : m_Key(0), m_Mesh(mesh), m_Model(model) in BasicRenderElement() 447 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local 450 if (mesh.IsValid() && model) in CreateRenderKey() 452 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 456 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey() 543 const ResMesh mesh = renderElement.GetMesh(); in CreateRenderKey() local 546 if (mesh.IsValid() && model) in CreateRenderKey() 548 const Material* material = model->GetMaterial(mesh.GetMaterialIndex()); in CreateRenderKey() 551 mesh.GetRenderPriority(), RenderElementType::BIT64_DEPTH_BIT_SIZE); in CreateRenderKey() [all …]
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| D | gfx_RenderContext.h | 516 void ActivateVertexAttribute( ResMesh mesh ); 523 void DeactivateVertexAttribute( ResMesh mesh ); 701 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute() argument 703 NW_NULL_ASSERT( mesh.ref().m_DeactivateCommandCache ); in DeactivateVertexAttribute() 705 …internal::NWUseCmdlist( mesh.ref().m_DeactivateCommandCache, mesh.ref().m_DeactivateCommandCacheSi… in DeactivateVertexAttribute()
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| D | gfx_Model.h | 537 ResMaterial::TranslucencyKind GetRenderLayerId(ResMesh mesh) in GetRenderLayerId() argument 539 NW_ASSERT(mesh.IsValid()); in GetRenderLayerId() 540 Material* material = this->GetMaterial(mesh.GetMaterialIndex()); in GetRenderLayerId() 567 bool IsMeshVisible(ResMesh mesh) in IsMeshVisible() argument 569 int index = mesh.GetMeshNodeVisibilityIndex(); in IsMeshVisible() 572 return mesh.IsVisible(); in IsMeshVisible() 579 return visibility.IsVisible() && mesh.IsVisible(); in IsMeshVisible()
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| D | gfx_MeshRenderer.h | 89 void RenderMesh(ResMesh mesh, Model* model);
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| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResMesh.cpp | 70 …ResSeparateDataShape_SetupVertexIrScale( ResMesh mesh, ResSeparateDataShape shape, ResShaderProgra… in ResSeparateDataShape_SetupVertexIrScale() argument 74 u32* command = &mesh.ref().m_IrScaleCommand[0]; in ResSeparateDataShape_SetupVertexIrScale() 76 mesh.ref().m_Flags &= ~(ResMesh::FLAG_HAS_VERTEX_ALPHA | ResMesh::FLAG_HAS_BONE_WEIGHT_W); in ResSeparateDataShape_SetupVertexIrScale() 77 std::memset(command, 0, sizeof(mesh.ref().m_IrScaleCommand)); in ResSeparateDataShape_SetupVertexIrScale() 128 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_VERTEX_ALPHA; in ResSeparateDataShape_SetupVertexIrScale() 132 mesh.ref().m_Flags |= ResMesh::FLAG_HAS_BONE_WEIGHT_W; in ResSeparateDataShape_SetupVertexIrScale()
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| D | gfx_ResModel.cpp | 70 ResMesh mesh = this->GetMeshes( i ); in Setup() local 71 if (!ut::CheckFlag(mesh.GetFlags(), ResMesh::FLAG_HAS_BEEN_SETUP)) in Setup() 73 mesh.Setup( *this, allocator, graphicsFile ); in Setup()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_MeshRenderer.cpp | 92 MeshRenderer::RenderMesh(ResMesh mesh, Model* model) in RenderMesh() argument 94 NW_ASSERT(mesh.IsValid()); in RenderMesh() 97 ResShape shape = model->GetResModel().GetShapes(mesh.GetShapeIndex()); in RenderMesh() 103 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 108 m_RenderContext->ActivateVertexAttribute( mesh ); in RenderMesh() 113 mesh.GetCurrentPrimitiveIndex()); in RenderMesh() 115 m_RenderContext->DeactivateVertexAttribute( mesh ); in RenderMesh() 123 ParticleSet* particleSet = particleModel->GetParticleSets(mesh.GetShapeIndex()); in RenderMesh() 132 m_RenderContext->SetMaterial(model->GetMaterial(mesh.GetMaterialIndex())); in RenderMesh() 140 mesh.GetShapeIndex()); in RenderMesh()
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| D | gfx_RenderContext.cpp | 423 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute() argument 425 NW_NULL_ASSERT( mesh.ref().m_ActivateCommandCache ); in ActivateVertexAttribute() 433 …internal::NWUseCmdlist( mesh.ref().m_ActivateCommandCache, mesh.ref().m_ActivateCommandCacheSize ); in ActivateVertexAttribute() 434 internal::NWUseCmdlist( mesh.ref().m_IrScaleCommand, sizeof(mesh.ref().m_IrScaleCommand) ); in ActivateVertexAttribute() 436 … const bool hasVertexAlpha = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_VERTEX_ALPHA) ? true : false; in ActivateVertexAttribute() 437 … const bool hasBoneWeightW = (mesh.ref().m_Flags & ResMesh::FLAG_HAS_BONE_WEIGHT_W) ? true : false; in ActivateVertexAttribute()
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| D | gfx_Model.cpp | 676 for (ResMeshArray::iterator mesh = this->m_MeshBuffers.begin(); mesh != end; ++mesh) in InvalidateRenderKeyCache() local 678 (*mesh).SetFlags( in InvalidateRenderKeyCache() 679 ut::DisableFlag<u32, u32>((*mesh).GetFlags(), ResMesh::FLAG_VALID_RENDER_KEY_CACHE)); in InvalidateRenderKeyCache()
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| D | gfx_ParticleSet.cpp | 3014 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in UpdateParticles() local 3015 mesh != meshEnd; in UpdateParticles() 3016 ++mesh) in UpdateParticles() 3018 if ((*mesh).GetShapeIndex() == particleSetIndex) // ShapeのインデックスはSetと同じ in UpdateParticles() 3020 meshVisible = model->IsMeshVisible(*mesh); in UpdateParticles()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 46 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 48 model->PreRenderSignal()(model, mesh, m_RenderContext); in operator ()() 49 m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 50 model->PostRenderSignal()(model, mesh, m_RenderContext); in operator ()()
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| /NW4C-2.0.3/demos/gfx/LowLayerDemo/sources/ |
| D | LowLayerDemo.cpp | 602 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local 603 mesh != meshEnd; in RenderScene() 604 ++mesh) in RenderScene() 606 if ((*model)->IsMeshVisible(*mesh)) in RenderScene() 608 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()
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| /NW4C-2.0.3/demos/gfx/LowLayerAnimationDemo/sources/ |
| D | LowLayerAnimationDemo.cpp | 699 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local 700 mesh != meshEnd; in RenderScene() 701 ++mesh) in RenderScene() 703 if ((*model)->IsMeshVisible(*mesh)) in RenderScene() 705 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 650 for(nw::gfx::ResMeshArray::iterator mesh = resMeshes.begin(); in RenderScene() local 651 mesh != meshEnd; in RenderScene() 652 ++mesh) in RenderScene() 654 if ((*model)->IsMeshVisible(*mesh)) in RenderScene() 656 s_MeshRenderer->RenderMesh(*mesh, *model); in RenderScene()
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| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 341 gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 343 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 344 this->m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 345 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 972 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 974 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 975 this->m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 976 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 331 ResMesh mesh(object); in SetValue() local 334 mesh.SetVisible(visibility); in SetValue()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 1038 nw::gfx::ResMesh mesh = element.GetMesh(); in operator ()() local 1040 model->PreRenderSignal()(model, mesh, this->m_RenderContext); in operator ()() 1041 this->m_MeshRenderer->RenderMesh(mesh, model); in operator ()() 1042 model->PostRenderSignal()(model, mesh, this->m_RenderContext); in operator ()()
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyPopupBook/scenes/ |
| D | Toy_PopUpBook.ma | 72 createNode mesh -n "BookShape" -p "Book"; 241 createNode mesh -n "Tree1Shape" -p "Tree1"; 270 createNode mesh -n "TreeShape2" -p "Tree2"; 295 createNode mesh -n "TreeShape3" -p "Tree3"; 327 createNode mesh -n "AppleShape5" -p "Apple5"; 362 createNode mesh -n "AppleShape4" -p "Apple4"; 397 createNode mesh -n "AppleShape3" -p "Apple3"; 432 createNode mesh -n "AppleShape2" -p "Apple2"; 467 createNode mesh -n "Apple1Shape" -p "Apple1";
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyBlock/scenes/ |
| D | Toy_T.ma | 75 createNode mesh -n "T_HandRShape" -p "T_HandR"; 114 createNode mesh -n "T_BodyShape" -p "T_Body"; 166 createNode mesh -n "T_HandLShape" -p "T_HandL"; 205 createNode mesh -n "T_HeadShape" -p "T_Head"; 249 createNode mesh -n "T_HatShape" -p "T_Hat";
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| D | Toy_Mt.ma | 82 createNode mesh -n "Mt_HeadShape" -p "Mt_Head"; 124 createNode mesh -n "Mt_BodyShape" -p "Mt_Body"; 338 createNode mesh -n "Mt_HandLShape" -p "Mt_HandL"; 385 createNode mesh -n "Mt_HandRShape" -p "Mt_HandR";
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_CreateMenu.mel | 127 // -ann "Set primitive type of selected mesh object"
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| D | NW4C_ExpDialog.mel | 2827 if (size($shapes) && nodeType($shapes[0]) == "mesh") 3205 for ($mesh in $meshs) 3207 if (IsAttrAnimated($mesh + ".v")) 3359 for ($mesh in $meshs) 3361 string $ins[] = `listConnections -s 1 -d 0 ($mesh + ".i")`; 3464 // get mesh 3469 if (size($shapes) && nodeType($shapes[0]) == "mesh" && 3480 for ($mesh in $meshs) 3482 string $sgs[] = `listSets -t 1 -o $mesh`;
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| /NW4C-2.0.3/SampleData/Graphics/DccPlugin/Maya/ToyButterfly/scenes/ |
| D | Toy_Butterfly.ma | 74 createNode mesh -n "ModelMShape" -p "ModelM"; 247 createNode mesh -n "ModelM1Shape" -p "ModelM1";
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