Searched refs:member (Results 1 – 10 of 10) sorted by relevance
82 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup() local84 void* object = GetAnimTargetObject(member); in CreateAnimGroup()88 if (member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM && in CreateAnimGroup()89 member.GetMemberType() == anim::ResTransformMember::MEMBER_TYPE_TRANSFORM) in CreateAnimGroup()96 target += member.GetMemberOffset(); in CreateAnimGroup()102 if (member.GetObjectType() == nw::anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM) in CreateAnimGroup()109 originalValue += member.GetMemberOffset(); in CreateAnimGroup()
32 void ClearMaterialHash(ResAnimGroupMember member) in ClearMaterialHash() argument34 ResMaterial material(reinterpret_cast<void*>(member.GetResMaterialPtr())); in ClearMaterialHash()36 switch(member.GetObjectType()) in ClearMaterialHash()
203 anim::ResAnimGroupMember member = animGroup->GetResAnimGroupMember(memberIdx); in EvaluateMember() local207 if (member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TEXTURE_MAPPER && in EvaluateMember()208 member.GetMemberType() == anim::ResTextureMapperMember::MEMBER_TYPE_TEXTURE) in EvaluateMember()242 (member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM) && in EvaluateMember()243 (member.GetMemberType() == anim::ResTransformMember::MEMBER_TYPE_TRANSFORM) in EvaluateMember()255 member.SetValueForType(object, target); in EvaluateMember()
572 anim::ResMeshMember member = ResStaticCast<anim::ResMeshMember>(anim); in GetAnimTargetObject() local573 int meshIndex = member.GetMeshIndex(); in GetAnimTargetObject()581 … anim::ResMeshNodeVisibilityMember member = ResStaticCast<anim::ResMeshNodeVisibilityMember>(anim); in GetAnimTargetObject() local582 const char* nodeName = member.GetNodeName(); in GetAnimTargetObject()627 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetMaterialIndex() local628 matName = member.GetMaterialName(); in GetMaterialIndex()634 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetMaterialIndex() local635 matName = member.GetMaterialName(); in GetMaterialIndex()641 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetMaterialIndex() local642 matName = member.GetMaterialName(); in GetMaterialIndex()[all …]
747 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetAnimTargetObject() local748 const char* matName = member.GetMaterialName(); in GetAnimTargetObject()750 member.SetResMaterialPtr(NW_ANY_TO_PTR_VALUE(mat.ptr())); in GetAnimTargetObject()757 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetAnimTargetObject() local758 const char* matName = member.GetMaterialName(); in GetAnimTargetObject()759 int mapperIndex = member.GetTextureMapperIndex(); in GetAnimTargetObject()761 member.SetResMaterialPtr(NW_ANY_TO_PTR_VALUE(mat.ptr())); in GetAnimTargetObject()773 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetAnimTargetObject() local774 const char* matName = member.GetMaterialName(); in GetAnimTargetObject()775 int mapperIndex = member.GetTextureMapperIndex(); in GetAnimTargetObject()[all …]
120 anim::ResAnimGroupMember member = m_AnimGroup->GetResAnimGroupMember(memberIdx); in CreateAnimGroup() local122 void* object = GetAnimTargetObject(member); in CreateAnimGroup()126 if(member.GetObjectType() == anim::ResAnimGroupMember::OBJECT_TYPE_TRANSFORM && in CreateAnimGroup()127 member.GetMemberType() == anim::ResTransformMember::MEMBER_TYPE_TRANSFORM) in CreateAnimGroup()134 target += member.GetMemberOffset(); in CreateAnimGroup()142 switch (member.GetObjectType()) in CreateAnimGroup()146 switch (member.GetMemberType()) in CreateAnimGroup()159 … ut::AddOffsetToPtr(m_OriginalValue.GetViewUpdater().ptr(), member.GetMemberOffset()); in CreateAnimGroup()165 … ut::AddOffsetToPtr(m_OriginalValue.GetProjectionUpdater().ptr(), member.GetMemberOffset()); in CreateAnimGroup()
214 nw::anim::ResBoneMember member = ResStaticCast<nw::anim::ResBoneMember>(anim); in GetAnimTargetObject() local215 const char* boneName = member.GetBoneName(); in GetAnimTargetObject()
34 void ClearMaterialHash(anim::ResAnimGroupMember member);399 anim::ResMemberAnim member = m_AnimData.GetMemberAnimSet(animIdx); in TryBindTemplate() local400 const int bindTargetIdx = indexGetter(animGroup, member); in TryBindTemplate()473 int operator() (AnimGroup* animGroup, anim::ResMemberAnim member) in operator()475 return animGroup->GetResAnimGroupMemberIndex(member.GetPath()); in operator()
376 int operator() (AnimGroup* animGroup, anim::ResMemberAnim member) in operator()381 const char* path = member.GetPath(); in operator()
503 ResMemberAnim member = GetMemberAnimSet(i); in Setup() local504 result |= member.Setup(allocator, graphicsFile); in Setup()516 ResMemberAnim member = GetMemberAnimSet(i); in Cleanup() local517 member.Cleanup(); in Cleanup()