Searched refs:maxVertexLights (Results 1 – 5 of 5) sorted by relevance
43 if (m_Description.isFixedSizeMemory && m_Description.maxVertexLights != 0) in Create()45 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * m_Description.maxVertexLights); in Create()46 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()70 description.maxVertexLights = resource.GetLightsCount(); in Create()77 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in Create()79 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in Create()80 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()
61 maxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS) in Description()65 s32 maxVertexLights; member96 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights() argument98 m_Description.maxVertexLights = maxVertexLights; in MaxVertexLights()
198 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() argument
552 s32 maxVertexLights; //!< 頂点ライトの上限数を表します。 member572 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
1022 .MaxVertexLights(description.maxVertexLights) in Create()