Home
last modified time | relevance | path

Searched refs:maxVertexLights (Results 1 – 5 of 5) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_LightSet.cpp43 if (m_Description.isFixedSizeMemory && m_Description.maxVertexLights != 0) in Create()
45 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * m_Description.maxVertexLights); in Create()
46 …lightSet->m_VertexLights = VertexLightArray(memoryArray, m_Description.maxVertexLights, allocator); in Create()
70 description.maxVertexLights = resource.GetLightsCount(); in Create()
77 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in Create()
79 void* memoryArray = allocator->Alloc(sizeof(VertexLight*) * description.maxVertexLights); in Create()
80 … lightSet->m_VertexLights = VertexLightArray(memoryArray, description.maxVertexLights, allocator); in Create()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_LightSet.h61 maxVertexLights(DEFAULT_MAX_VERTEX_LIGHTS) in Description()
65 s32 maxVertexLights; member
96 DynamicBuilder& MaxVertexLights(s32 maxVertexLights) in MaxVertexLights() argument
98 m_Description.maxVertexLights = maxVertexLights; in MaxVertexLights()
Dgfx_RenderContext.h198 …Builder& MaxVertexLights(int maxVertexLights) { m_MaxVertexLights = maxVertexLights; return *this;… in MaxVertexLights() argument
/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h552 s32 maxVertexLights; //!< 頂点ライトの上限数を表します。 member
572 maxVertexLights(gfx::SceneContext::DEFAULT_MAX_VERTEX_LIGHTS), in Description()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1022 .MaxVertexLights(description.maxVertexLights) in Create()