Home
last modified time | relevance | path

Searched refs:maxSceneNodes (Results 1 – 6 of 6) sorted by relevance

/NW4C-2.0.3/include/nw/demo/
Ddemo_GraphicsSystem.h546 s32 maxSceneNodes; //!< シーンノードの上限数を表します。 member
566 : maxSceneNodes(gfx::SceneContext::DEFAULT_MAX_SCENE_NODES), in Description()
/NW4C-2.0.3/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp111 sceneDescription.maxSceneNodes = 256; in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp127 sceneDescription.maxSceneNodes = 128; in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp161 sceneDescription.maxSceneNodes = NODE_PER_LATTICE * LATTICE_COUNT + 4; in InitializeGraphics()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp154 sceneDescription.maxSceneNodes = MAX_ANIM_MODELS + 10; in InitializeGraphics()
/NW4C-2.0.3/sources/libraries/demo/
Ddemo_GraphicsSystem.cpp1016 .MaxSceneNodes(description.maxSceneNodes) in Create()