Searched refs:maxCol (Results 1 – 2 of 2) sorted by relevance
606 ut::FloatColor maxCol; in SetupGXWithColorMapping() local607 MultiplyAlpha(&maxCol, m_ColorMapping.max, m_Alpha); in SetupGXWithColorMapping()608 glUniform4fv(locations[internal::TEXENV_3][internal::TCLOC_CONSTRGBA ], 1, maxCol.ToArray()); in SetupGXWithColorMapping()
326 ut::Color8 maxCol = m_pMaterial->GetColor(INTERPOLATECOLOR_WHITE); in DrawSelf() local328 writer.SetColorMapping(minCol, maxCol); in DrawSelf()