Searched refs:maxChildren (Results 1 – 15 of 15) sorted by relevance
100 description.maxChildren = m_MaxChildren; in BuildSceneObject()129 description.maxChildren = m_MaxChildren; in BuildSceneObject()161 description.maxChildren = m_MaxChildren; in BuildSceneObject()231 description.maxChildren = resNode.GetChildrenCount() + in BuildSceneObject()267 description.maxChildren = m_MaxChildren; in BuildSceneObject()298 description.maxChildren = m_MaxChildren; in BuildSceneObject()331 description.maxChildren = m_MaxChildren; in BuildSceneObject()363 description.maxChildren = m_MaxChildren; in BuildSceneObject()395 description.maxChildren = m_MaxChildren; in BuildSceneObject()427 description.maxChildren = m_MaxChildren; in BuildSceneObject()[all …]
160 if (m_Description.maxChildren == 0) in CreateChildren()167 sizeof(SceneNode*) * m_Description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in CreateChildren()175 m_Children = SceneNodeChildren(NULL, memory, m_Description.maxChildren, allocator); in CreateChildren()
92 particleSetDescription.maxChildren = 0; in GetMemorySizeInternal()192 description.maxChildren = 0; in Create()
80 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument82 m_Description.maxChildren = maxChildren; in MaxChildren()
77 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument79 m_Description.maxChildren = maxChildren; in MaxChildren()
78 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument80 m_Description.maxChildren = maxChildren; in MaxChildren()
86 s32 maxChildren; //!< 子の最大数です。 member94 maxChildren(DEFAULT_MAX_CHILDREN), in Description()126 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument128 m_Description.maxChildren = maxChildren; in MaxChildren()536 size.Add(sizeof(SceneNode*) * description.maxChildren, CHILDREN_MEMORY_ALIGNMENT); in GetMemorySizeForInitialize()
111 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument113 m_Description.maxChildren = maxChildren; in MaxChildren()
112 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument114 m_Description.maxChildren = maxChildren; in MaxChildren()
100 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument102 m_Description.maxChildren = maxChildren; in MaxChildren()
88 Builder& MaxChildren(int maxChildren) in MaxChildren() argument90 m_Description.maxChildren = maxChildren; in MaxChildren()
70 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren() argument
83 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument85 m_Description.maxChildren = maxChildren; in MaxChildren()
68 DynamicBuilder& MaxChildren(int maxChildren) in MaxChildren() argument70 m_Description.maxChildren = maxChildren; in MaxChildren()