Searched refs:maxAnimObjectsPerGroup (Results 1 – 4 of 4) sorted by relevance
101 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()130 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()166 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()299 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()332 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()364 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()396 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()459 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
137 .MaxAnimObjectsPerGroup(m_Description.maxAnimObjectsPerGroup) in CreateAnimBinding()
87 s32 maxAnimObjectsPerGroup; //!< AnimBindingが持つ、AnimGroupごとのAnimObjectの最大数です。 member95 maxAnimObjectsPerGroup(DEFAULT_MAX_ANIMOBJECTS) in Description()144 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()556 .MaxAnimObjectsPerGroup(description.maxAnimObjectsPerGroup) in GetMemorySizeForInitialize()
152 m_Description.maxAnimObjectsPerGroup = maxAnimObjectCount; in MaxAnimObjectsPerGroup()