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Searched refs:maxAnimObjectsPerGroup (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp101 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
130 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
166 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
299 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
332 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
364 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
396 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
459 description.maxAnimObjectsPerGroup = m_MaxAnimObjectsPerGroup; in BuildSceneObject()
Dgfx_SceneNode.cpp137 .MaxAnimObjectsPerGroup(m_Description.maxAnimObjectsPerGroup) in CreateAnimBinding()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneNode.h87 s32 maxAnimObjectsPerGroup; //!< AnimBindingが持つ、AnimGroupごとのAnimObjectの最大数です。 member
95 maxAnimObjectsPerGroup(DEFAULT_MAX_ANIMOBJECTS) in Description()
144 m_Description.maxAnimObjectsPerGroup = maxAnimObjects; in MaxAnimObjectsPerGroup()
556 .MaxAnimObjectsPerGroup(description.maxAnimObjectsPerGroup) in GetMemorySizeForInitialize()
Dgfx_SkeletalModel.h152 m_Description.maxAnimObjectsPerGroup = maxAnimObjectCount; in MaxAnimObjectsPerGroup()