Searched refs:maxActiveIndex (Results 1 – 2 of 2) sorted by relevance
3299 int maxActiveIndex = collection->GetMaxActiveIndex(); in UpdateParticles() local3305 … (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()3307 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()3310 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()3317 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()3332 maxActiveIndex = 0; in UpdateParticles()3356 if (maxActiveIndex < index) in UpdateParticles()3358 maxActiveIndex = index; in UpdateParticles()3371 … (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()3373 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()[all …]
195 void SetMaxActiveIndex(u16 maxActiveIndex) in SetMaxActiveIndex() argument197 this->m_MaxActiveIndex = maxActiveIndex; in SetMaxActiveIndex()