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Searched refs:maxActiveIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp3299 int maxActiveIndex = collection->GetMaxActiveIndex(); in UpdateParticles() local
3305 … (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()
3307 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()
3310 minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8)); in UpdateParticles()
3317 maxActiveIndex - minActiveIndex + 1); in UpdateParticles()
3332 maxActiveIndex = 0; in UpdateParticles()
3356 if (maxActiveIndex < index) in UpdateParticles()
3358 maxActiveIndex = index; in UpdateParticles()
3371 … (minActiveIndex + ut::RoundUp(maxActiveIndex - minActiveIndex + 1, 8) + 2) / 3)); // TBD in UpdateParticles()
3373 if (minActiveIndex <= maxActiveIndex) in UpdateParticles()
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleCollection.h195 void SetMaxActiveIndex(u16 maxActiveIndex) in SetMaxActiveIndex() argument
197 this->m_MaxActiveIndex = maxActiveIndex; in SetMaxActiveIndex()