Searched refs:matrixCount (Results 1 – 1 of 1) sorted by relevance
482 int matrixCount = 3; in ActivateTextureCoordinators() local487 matrixCount = 2; in ActivateTextureCoordinators()490 …internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX + 3 * i, matrixCount, texMtx34… in ActivateTextureCoordinators()613 int matrixCount = 3; in ActivateParticleTextureCoordinators() local614 internal::NWSetVertexUniform4fv(VERTEX_SHADER_UNIFORM_TEXMTX0_INDEX, matrixCount, texMtx34); in ActivateParticleTextureCoordinators()