Searched refs:materialNum (Results 1 – 4 of 4) sorted by relevance
53 s32 materialNum = this->GetMaterialsCount(); in Setup() local54 for ( int i = 0; i < materialNum; ++i ) in Setup()95 s32 materialNum = this->GetMaterialsCount(); in Cleanup() local96 for ( int i = 0; i < materialNum; ++i ) in Cleanup()115 const int materialNum = GetMaterialsCount(); in ForceSetupTexture() local116 for (int idx = 0; idx < materialNum; ++idx) in ForceSetupTexture()133 const int materialNum = GetMaterialsCount(); in ForceSetupShader() local134 for (int idx = 0; idx < materialNum; ++idx) in ForceSetupShader()151 const int materialNum = GetMaterialsCount(); in ForceSetupLookupTable() local152 for (int idx = 0; idx < materialNum; ++idx) in ForceSetupLookupTable()
231 const u8 materialNum = pPane->GetMaterialNum(); in FindLayoutAnimationLink() local232 for (u8 i = 0; i < materialNum; ++i) in FindLayoutAnimationLink()277 const u8 materialNum = pPane->GetMaterialNum(); in SetAnimationFrame() local278 for (u8 i = 0; i < materialNum; ++i) in SetAnimationFrame()
864 const u32 materialNum = GetMaterialNum(); in SetAnimationEnable() local865 for (u32 i = 0; i < materialNum; ++i) in SetAnimationEnable()892 const u32 materialNum = GetMaterialNum(); in SetAnimationEnable() local893 for (u32 i = 0; i < materialNum; ++i) in SetAnimationEnable()
821 ut::ResU16 materialNum; member