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Searched refs:materialNum (Results 1 – 4 of 4) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResModel.cpp53 s32 materialNum = this->GetMaterialsCount(); in Setup() local
54 for ( int i = 0; i < materialNum; ++i ) in Setup()
95 s32 materialNum = this->GetMaterialsCount(); in Cleanup() local
96 for ( int i = 0; i < materialNum; ++i ) in Cleanup()
115 const int materialNum = GetMaterialsCount(); in ForceSetupTexture() local
116 for (int idx = 0; idx < materialNum; ++idx) in ForceSetupTexture()
133 const int materialNum = GetMaterialsCount(); in ForceSetupShader() local
134 for (int idx = 0; idx < materialNum; ++idx) in ForceSetupShader()
151 const int materialNum = GetMaterialsCount(); in ForceSetupLookupTable() local
152 for (int idx = 0; idx < materialNum; ++idx) in ForceSetupLookupTable()
/NW4C-2.0.3/demos/lyt/animShare/sources/
Dmain.cpp231 const u8 materialNum = pPane->GetMaterialNum(); in FindLayoutAnimationLink() local
232 for (u8 i = 0; i < materialNum; ++i) in FindLayoutAnimationLink()
277 const u8 materialNum = pPane->GetMaterialNum(); in SetAnimationFrame() local
278 for (u8 i = 0; i < materialNum; ++i) in SetAnimationFrame()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Pane.cpp864 const u32 materialNum = GetMaterialNum(); in SetAnimationEnable() local
865 for (u32 i = 0; i < materialNum; ++i) in SetAnimationEnable()
892 const u32 materialNum = GetMaterialNum(); in SetAnimationEnable() local
893 for (u32 i = 0; i < materialNum; ++i) in SetAnimationEnable()
/NW4C-2.0.3/include/nw/lyt/
Dlyt_Resources.h821 ut::ResU16 materialNum; member