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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SortingMaterialIdGenerator.cpp106 internal::MaterialKeyValue materialKeyValue; in Accept() local
107 materialKeyValue.key = reinterpret_cast<u32>(material->GetOriginal().ptr()); in Accept()
108 materialKeyValue.material = material; in Accept()
110 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept()
140 internal::MaterialKeyValue materialKeyValue; in Generate() local
141 materialKeyValue.uniqueId = uniquePtrId; in Generate()
142 materialKeyValue.key = key; in Generate()
143 materialKeyValue.subKey = resMaterial.GetFragmentLightingTableHash(); in Generate()
144 materialKeyValue.material = (*iter).material; in Generate()
145 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()