Searched refs:materialHash (Results 1 – 5 of 5) sorted by relevance
78 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local84 (shaderParametersHash != materialHash.shaderParameter) || in Activate()89 materialHash.shaderParameter = shaderParametersHash; in Activate()99 …(shadingParametersHash == 0x0) || (shadingParametersHash != materialHash.shadingParameter) || areV… in Activate()103 materialHash.shadingParameter = shadingParametersHash; in Activate()108 …bool isRasterizationEnabled = (rasterizationHash == 0x0) || (rasterizationHash != materialHash.ras… in Activate()112 materialHash.rasterization = rasterizationHash; in Activate()117 …abled = (textureCoordinatorHash == 0x0) || (textureCoordinatorHash != materialHash.textureCoordina… in Activate()121 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()126 …MappersEnabled = (textureMappersHash == 0x0) || (textureMappersHash != materialHash.textureMapper); in Activate()[all …]
63 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local68 (shaderParametersHash != materialHash.shaderParameter) || in Activate()74 materialHash.shaderParameter = shaderParametersHash; in Activate()84 …(shadingParametersHash != materialHash.shadingParameter) || shadingParametersHash == 0x0 || areVer… in Activate()88 materialHash.shadingParameter = shadingParametersHash; in Activate()93 …bool isRasterizationEnabled = (rasterizationHash != materialHash.rasterization) || rasterizationHa… in Activate()97 materialHash.rasterization = rasterizationHash; in Activate()102 …bool isTextureCoordinatorEnabled = (textureCoordinatorHash != materialHash.textureCoordinator) || … in Activate()106 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()111 …bool isTextureMappersEnabled = (textureMappersHash != materialHash.textureMapper) || textureMapper… in Activate()[all …]
76 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local89 …bool isRasterizationEnabled = (rasterizationHash == 0x0) || (rasterizationHash != materialHash.ras… in Activate()93 materialHash.rasterization = rasterizationHash; in Activate()99 if (textureCoordinatorHash != materialHash.textureCoordinator) in Activate()103 materialHash.textureCoordinator = textureCoordinatorHash; in Activate()109 …MappersEnabled = (textureMappersHash == 0x0) || (textureMappersHash != materialHash.textureMapper); in Activate()113 materialHash.textureMapper = textureMappersHash; in Activate()123 …bool isMaterialColorEnabled = (materialColorHash == 0x0) || (materialColorHash != materialHash.mat… in Activate()128 …rsEnabled = (textureCombinersHash == 0x0) || (textureCombinersHash != materialHash.textureCombiner… in Activate()132 materialHash.textureCombiner = textureCombinersHash; in Activate()[all …]
61 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate() local66 materialHash.shaderParameter = 0x0; in Activate()77 materialHash.shadingParameter = 0x0; in Activate()84 materialHash.rasterization = 0x0; in Activate()90 materialHash.textureCoordinator = 0x0; in Activate()96 materialHash.textureMapper = 0x0; in Activate()104 materialHash.fragmentLighting = 0x0; in Activate()112 materialHash.fragmentLightingTable = 0x0; in Activate()123 materialHash.materialColor = 0x0; in Activate()131 materialHash.textureCombiner = 0x0; in Activate()[all …]
470 void SetMaterialHash(const MaterialHash& materialHash) { this->m_MaterialHash = materialHash; } in SetMaterialHash() argument