Searched refs:materialCount (Results 1 – 2 of 2) sorted by relevance
313 int materialCount = m_Description.sharedMaterialModel->GetMaterialCount(); in CreateMaterials() local315 NW_ASSERT(materialCount != 0); in CreateMaterials()317 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()325 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()327 for (int i=0; i < materialCount ; i++) in CreateMaterials()337 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() local339 if (materialCount != 0) in CreateMaterials()341 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()349 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()352 for (int i=0; i < materialCount ; i++) in CreateMaterials()
696 const int materialCount = description.sharedMaterialModel->GetMaterialCount(); in GetMemorySizeForInitialize() local697 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()702 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() local704 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()706 for (int i=0; i < materialCount ; i++) in GetMemorySizeForInitialize()