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Searched refs:materialCount (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Model.cpp313 int materialCount = m_Description.sharedMaterialModel->GetMaterialCount(); in CreateMaterials() local
315 NW_ASSERT(materialCount != 0); in CreateMaterials()
317 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()
325 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()
327 for (int i=0; i < materialCount ; i++) in CreateMaterials()
337 int materialCount = resModel.GetMaterialsCount(); in CreateMaterials() local
339 if (materialCount != 0) in CreateMaterials()
341 void* memory = allocator->Alloc(sizeof(Material*) * materialCount); in CreateMaterials()
349 m_Materials.Reset(memory, materialCount, allocator); in CreateMaterials()
352 for (int i=0; i < materialCount ; i++) in CreateMaterials()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_Model.h696 const int materialCount = description.sharedMaterialModel->GetMaterialCount(); in GetMemorySizeForInitialize() local
697 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()
702 const s32 materialCount = resModel.GetMaterialsCount(); in GetMemorySizeForInitialize() local
704 size += sizeof(Material*) * materialCount; in GetMemorySizeForInitialize()
706 for (int i=0; i < materialCount ; i++) in GetMemorySizeForInitialize()