Searched refs:materialColor (Results 1 – 10 of 10) sorted by relevance
| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_MaterialState.h | 144 ResMaterialColor materialColor, 192 const ResMaterialColor materialColor); 223 const ResMaterialColor materialColor); 269 const ResMaterialColor materialColor) in GetConstantColorU32() argument 273 case ResTextureCombiner::CONSTANT0: return materialColor.GetConstant0U32(); in GetConstantColorU32() 274 case ResTextureCombiner::CONSTANT1: return materialColor.GetConstant1U32(); in GetConstantColorU32() 275 case ResTextureCombiner::CONSTANT2: return materialColor.GetConstant2U32(); in GetConstantColorU32() 276 case ResTextureCombiner::CONSTANT3: return materialColor.GetConstant3U32(); in GetConstantColorU32() 277 case ResTextureCombiner::CONSTANT4: return materialColor.GetConstant4U32(); in GetConstantColorU32() 278 case ResTextureCombiner::CONSTANT5: return materialColor.GetConstant5U32(); in GetConstantColorU32() [all …]
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| D | gfx_ActivateCommand.h | 184 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() argument 194 …u32 specular0U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular0U32(), materialColor.Get… in ActivateFragmentLight() 195 …u32 diffuseU32 = CommandCacheHelper::MultU32Color(resLight.GetDiffuseU32(), materialColor.GetDi… in ActivateFragmentLight() 196 …u32 ambientU32 = CommandCacheHelper::MultU32Color(resLight.GetAmbientU32(), materialColor.GetAm… in ActivateFragmentLight() 209 …specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight() 232 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight() argument 242 …acheHelper::MultAddU32Color(resLight.GetAmbientU32(), materialColor.GetAmbientU32(), materialColor… in ActivateFragmentAmbientLight() 246 u32 emissionU32 = materialColor.GetEmissionU32(); in ActivateFragmentAmbientLight()
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| D | gfx_RenderContext.h | 144 u32 materialColor; member 654 materialColor = resetValue; in ResetMaterialHash()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 147 ResMaterialColor materialColor(object); in SetValue() local 154 materialColor.SetEmission(color); in SetValue() 158 materialColor.SetAmbient(color.r, color.g, color.b); in SetValue() 162 materialColor.SetDiffuse(color); in SetValue() 166 materialColor.SetSpecular0(color); in SetValue() 170 materialColor.SetSpecular1(color); in SetValue() 174 materialColor.SetConstant0(color); in SetValue() 178 materialColor.SetConstant1(color); in SetValue() 182 materialColor.SetConstant2(color); in SetValue() 186 materialColor.SetConstant3(color); in SetValue() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_SimpleMaterialActivator.cpp | 166 …ed = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmen… in Activate() 176 materialHash.materialColor = materialColorHash; in Activate()
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| D | gfx_MaterialActivator.cpp | 154 …bool isMaterialColorEnabled = (materialColorHash != materialHash.materialColor) || materialColorHa… in Activate() 167 materialHash.materialColor = materialColorHash; in Activate()
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| D | gfx_ParticleMaterialActivator.cpp | 123 …rialColorEnabled = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor); in Activate()
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| D | gfx_DirectMaterialActivator.cpp | 123 materialHash.materialColor = 0x0; in Activate()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 792 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local 793 materialColor.SetDiffuse(s_ShadowIntensity, s_ShadowIntensity, s_ShadowIntensity); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 858 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local 859 materialColor.SetDiffuse(0.0f, 0.0f, 0.0f, 0.0f); in InitializeScenes()
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