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Searched refs:materialColor (Results 1 – 10 of 10) sorted by relevance

/NW4C-2.0.3/include/nw/gfx/
Dgfx_MaterialState.h144 ResMaterialColor materialColor,
192 const ResMaterialColor materialColor);
223 const ResMaterialColor materialColor);
269 const ResMaterialColor materialColor) in GetConstantColorU32() argument
273 case ResTextureCombiner::CONSTANT0: return materialColor.GetConstant0U32(); in GetConstantColorU32()
274 case ResTextureCombiner::CONSTANT1: return materialColor.GetConstant1U32(); in GetConstantColorU32()
275 case ResTextureCombiner::CONSTANT2: return materialColor.GetConstant2U32(); in GetConstantColorU32()
276 case ResTextureCombiner::CONSTANT3: return materialColor.GetConstant3U32(); in GetConstantColorU32()
277 case ResTextureCombiner::CONSTANT4: return materialColor.GetConstant4U32(); in GetConstantColorU32()
278 case ResTextureCombiner::CONSTANT5: return materialColor.GetConstant5U32(); in GetConstantColorU32()
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Dgfx_ActivateCommand.h184 ActivateFragmentLight(s32 index, ResMaterialColor materialColor, const FragmentLight* light, bool u… in ActivateFragmentLight() argument
194 …u32 specular0U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular0U32(), materialColor.Get… in ActivateFragmentLight()
195 …u32 diffuseU32 = CommandCacheHelper::MultU32Color(resLight.GetDiffuseU32(), materialColor.GetDi… in ActivateFragmentLight()
196 …u32 ambientU32 = CommandCacheHelper::MultU32Color(resLight.GetAmbientU32(), materialColor.GetAm… in ActivateFragmentLight()
209 …specular1U32 = CommandCacheHelper::MultU32Color(resLight.GetSpecular1U32(), materialColor.GetSpecu… in ActivateFragmentLight()
232 ActivateFragmentAmbientLight(ResMaterialColor materialColor, const AmbientLight* light) in ActivateFragmentAmbientLight() argument
242 …acheHelper::MultAddU32Color(resLight.GetAmbientU32(), materialColor.GetAmbientU32(), materialColor in ActivateFragmentAmbientLight()
246 u32 emissionU32 = materialColor.GetEmissionU32(); in ActivateFragmentAmbientLight()
Dgfx_RenderContext.h144 u32 materialColor; member
654 materialColor = resetValue; in ResetMaterialHash()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp147 ResMaterialColor materialColor(object); in SetValue() local
154 materialColor.SetEmission(color); in SetValue()
158 materialColor.SetAmbient(color.r, color.g, color.b); in SetValue()
162 materialColor.SetDiffuse(color); in SetValue()
166 materialColor.SetSpecular0(color); in SetValue()
170 materialColor.SetSpecular1(color); in SetValue()
174 materialColor.SetConstant0(color); in SetValue()
178 materialColor.SetConstant1(color); in SetValue()
182 materialColor.SetConstant2(color); in SetValue()
186 materialColor.SetConstant3(color); in SetValue()
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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_SimpleMaterialActivator.cpp166 …ed = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor) || areFragmen… in Activate()
176 materialHash.materialColor = materialColorHash; in Activate()
Dgfx_MaterialActivator.cpp154 …bool isMaterialColorEnabled = (materialColorHash != materialHash.materialColor) || materialColorHa… in Activate()
167 materialHash.materialColor = materialColorHash; in Activate()
Dgfx_ParticleMaterialActivator.cpp123 …rialColorEnabled = (materialColorHash == 0x0) || (materialColorHash != materialHash.materialColor); in Activate()
Dgfx_DirectMaterialActivator.cpp123 materialHash.materialColor = 0x0; in Activate()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp792 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local
793 materialColor.SetDiffuse(s_ShadowIntensity, s_ShadowIntensity, s_ShadowIntensity); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp858 …nw::gfx::ResMaterialColor materialColor = s_ShadowDummyModel->GetMaterial(0)->GetOriginal().GetMat… in InitializeScenes() local
859 materialColor.SetDiffuse(0.0f, 0.0f, 0.0f, 0.0f); in InitializeScenes()